[g_iGroupType] == 2
{
RemovePlayerFromVehicle(playerid);
SetPlayerPos(playerid, slx, sly, slz+1.3);
defer NOPCheck(playerid);
format(string, sizeof(string), "You need to be in %s to drive this vehicle.", arrGroupData[DynVehicleInfo[DynVeh[vehicleid]][gv_igID]][g_szGroupName]);
SendClientMessageEx(playerid, COLOR_GRAD2, string);
}
else if(DynVeh[vehicleid] != -1)
{
new string[128], Float:slx, Float:sly, Float:slz;
GetPlayerPos(playerid, slx, sly, slz);
if(DynVehicleInfo[DynVeh[vehicleid]][gv_igID] != INVALID_GROUP_ID && (PlayerInfo[playerid][pMember] != DynVehicleInfo[DynVeh[vehicleid]][gv_igID]))
{
RemovePlayerFromVehicle(playerid);
SetPlayerPos(playerid, slx, sly, slz+1.3);
defer NOPCheck(playerid);
format(string, sizeof(string), "You need to be in %s to drive this vehicle.", arrGroupData[DynVehicleInfo[DynVeh[vehicleid]][gv_igID]][g_szGroupName]);
SendClientMessageEx(playerid, COLOR_GRAD2, string);
}
|
{
RemovePlayerFromVehicle(playerid); SetPlayerPos(playerid, slx, sly, slz+1.3); defer NOPCheck(playerid); // format(string, sizeof(string), "You need to be in %s to drive this vehicle.", arrGroupData[DynVehicleInfo[DynVeh[vehicleid]][gv_igID]][g_szGroupName]); // SendClientMessageEx(playerid, COLOR_GRAD2, string); } Like this? or just: { RemovePlayerFromVehicle(playerid); SetPlayerPos(playerid, slx, sly, slz+1.3); defer NOPCheck(playerid); } |
[g_iGroupType] == 2
else if(DynVeh[vehicleid] != -1)
{
new Float:slx, Float:sly, Float:slz;
GetPlayerPos(playerid, slx, sly, slz);
if(DynVehicleInfo[DynVeh[vehicleid]][gv_igID] != INVALID_GROUP_ID && (PlayerInfo[playerid][pMember] != DynVehicleInfo[DynVeh[vehicleid]][gv_igID]))
{
RemovePlayerFromVehicle(playerid);
SetPlayerPos(playerid, slx, sly, slz+1.3);
defer NOPCheck(playerid);
}
else if(DynVeh[vehicleid] != -1)
{
new string[128], Float:slx, Float:sly, Float:slz;
GetPlayerPos(playerid, slx, sly, slz);
if(DynVehicleInfo[DynVeh[vehicleid]][gv_igID] != INVALID_GROUP_ID && (PlayerInfo[playerid][pMember] != DynVehicleInfo[DynVeh[vehicleid]][gv_igID]))
{
RemovePlayerFromVehicle(playerid);
SetPlayerPos(playerid, slx, sly, slz+1.3);
defer NOPCheck(playerid);
if(arrGroupData[g_iGroupType] != 2)
{
format(string, sizeof(string), "You need to be in %s to drive this vehicle.", arrGroupData[DynVehicleInfo[DynVeh[vehicleid]][gv_igID]][g_szGroupName]);
SendClientMessageEx(playerid,COLOR_GRAD2, string);
}
}
|
Код:
else if(DynVeh[vehicleid] != -1)
{
new string[128], Float:slx, Float:sly, Float:slz;
GetPlayerPos(playerid, slx, sly, slz);
if(DynVehicleInfo[DynVeh[vehicleid]][gv_igID] != INVALID_GROUP_ID && (PlayerInfo[playerid][pMember] != DynVehicleInfo[DynVeh[vehicleid]][gv_igID]))
{
RemovePlayerFromVehicle(playerid);
SetPlayerPos(playerid, slx, sly, slz+1.3);
defer NOPCheck(playerid);
if(arrGroupData[g_iGroupType] != 2)
{
format(string, sizeof(string), "You need to be in %s to drive this vehicle.", arrGroupData[DynVehicleInfo[DynVeh[vehicleid]][gv_igID]][g_szGroupName]);
SendClientMessageEx(playerid,COLOR_GRAD2, string);
}
}
|
./includes/callbacks.pwn(5931) : warning 217: loose indentation ./includes/callbacks.pwn(5931) : error 033: array must be indexed (variable "arrGroupData") ./includes/callbacks.pwn(5934) : warning 217: loose indentation ./includes/callbacks.pwn(5937) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.