Unique Scripts - Where do you start? -
acade - 06.07.2015
Just wondering as to what order everyone does things?
I tend to start off listing what kind of things I want to be made and make a list. Then I begin with the registration and login system before moving onto the admin system.
How do you do things? (Unique Scripts Only)
Re: Unique Scripts - Where do you start? -
DarkLored - 07.07.2015
When I think of doing a unique script I am trying to get a unique idea of how the gamemode will play out, and I tend to start with the registration and login system and then just do the basic features, if you want to make a unique script just make something no one has ever thought of making before and create it.
Re: Unique Scripts - Where do you start? -
Hable - 07.07.2015
There is no such thing as unique script,
SAMP is filled with kids that steal leaked scripts,or run a server on a released script
Re: Unique Scripts - Where do you start? -
The__ - 07.07.2015
Quote:
Originally Posted by Hable
There is no such thing as unique script,
SAMP is filled with kids that steal leaked scripts,or run a server on a released script
|
And you're probably one of them.
Re: Unique Scripts - Where do you start? -
Hable - 07.07.2015
Quote:
Originally Posted by The__
And you're probably one of them.
|
Nope,never was and never be

Just the thing that there is no more uniquenss on the SAMP servers,really annoys me
Just look at most of RP servers today...
Re: Unique Scripts - Where do you start? -
JaydenJason - 07.07.2015
Im I'm making a script from scratch right now..
Anyways, I get started by picking all variables/data storages and make something out of that
Lay out (organizing) > enum/variables > login/register
Re: Unique Scripts - Where do you start? -
muzammilfreeman - 07.07.2015
Just create a thing which can not be seen at other sevets, like blader system
Re: Unique Scripts - Where do you start? -
FaceTutorialz - 07.07.2015
Quote:
Originally Posted by The__
And you're probably one of them.
|
Look at Mr. Wannabe Badass here xD.
Anyways, a unique script can be defined in many different ways, rather creating a script never seen before or creating something that kinda stands out but stays on it's own recognized gamemode (zombies or roleplay for instance).
Re: Unique Scripts - Where do you start? -
nemesis_567 - 07.07.2015
First you build a solid framework. Then you implement features, such as accounts and so on. If you're half creative though you can just put a lot of creative features into your gamemode and say it's unique. That's worthless without the proper framework to correctly handle the features.
Re: Unique Scripts - Where do you start? -
liquor - 07.07.2015
pawn Код:
#include <a_samp>
main()
{
SendRconCommand("exit");
}
Here you go, remember to give credits. My unique gamemode