COMMAND ![]() { new HouseID; // Let the player know that this house isn't open to the public and he can't enter it if (House_PlayerIsOwner(playerid, HouseID) == 1) { ShowPlayerDialog(playerid, DialogSkin, DIALOG_STYLE_INPUT, "House Skin", "{B7FF00} Please write {F81414} ID {B7FF00} skin", "OK", "Cancel"); } else SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You are not Owner"); return 1; } |
COMMAND:setskin(playerid, params[]) { new HouseID; if (House_PlayerIsOwner(playerid, HouseID) == 0) return SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You are not Owner"); ShowPlayerDialog(playerid, DialogSkin, DIALOG_STYLE_INPUT, "House Skin", "{B7FF00} Please write {F81414} ID {B7FF00} skin", "OK", "Cancel"); return 1; }
COMMAND:setskin(playerid, params[])
{
new HouseID;
// Let the player know that this house isn't open to the public and he can't enter it
if (House_PlayerIsOwner(playerid, HouseID) == 1)
{
ShowPlayerDialog(playerid, DialogSkin, DIALOG_STYLE_INPUT, "House Skin", "{B7FF00} Please write {F81414} ID {B7FF00} skin", "OK", "Cancel");
return 1;
}
else
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You are not Owner");
return 1;
}