OnPlayerWeaponShot & Hittype with Fire Extinguisher - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: OnPlayerWeaponShot & Hittype with Fire Extinguisher (
/showthread.php?tid=580406)
OnPlayerWeaponShot & Hittype with Fire Extinguisher -
Metharon - 05.07.2015
... i'm trying to make a fireman job , when the player shot on fire object with the fire extinguisher to stop it
Is working with every gun with a crosshair but with the extingguisher is not working ..
( Foc = fire in romanian)
Код:
for(new id = 0; id < 20; id++)
{
if(hittype == 4)
{
if(hitid == FocObject[playerid][id])
{
if(FireAvailable[playerid][id] == 0)
{
printf("Called 2");
new playa = FireWorkWith[playerid];
FocRamas[playerid] --;
FocRamas[playa] --;
FireAvailable[playerid][id] = 1;
FireAvailable[playa][id] = 1;
DestroyPlayerObject(playerid, FocObject[playerid][id]);
DestroyPlayerObject(playa, FocObject[playa][id]);
if(FocRamas[playerid] < 1)
{
SendClientMessageToAll(-1, " all fires deleted");
}
}
}
}
}
Any way to know when the player shot with extinguisher on fire object ? ..
Re: OnPlayerWeaponShot & Hittype with Fire Extinguisher -
SickAttack - 05.07.2015
That callback only works with weapons with bullets.
Get the player's key state and do some checks.
Re: OnPlayerWeaponShot & Hittype with Fire Extinguisher -
Metharon - 05.07.2015
How the fuck to check if player is spraying around and the position ... ?
Re: OnPlayerWeaponShot & Hittype with Fire Extinguisher -
SickAttack - 05.07.2015
https://sampforum.blast.hk/showthread.php?tid=359640
=>
http://pastebin.com/9hAMh8aS