if(dialogid == DIALOG_CARSIRENS) //Cheetah\nInfernus\nElegy\nTaxi\nTurismo\nBanshee\nBullet\nJester { if(response) { if(listitem == 0) { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); CreateVehicle(415, x+5.0, x+2.0, z, 82.2873, 0, 0, -1, 1); SendClientMessage(playerid, COLOR_GREEN, "Unmarked Cheetah spawned."); }
if(dialogid == DIALOG_CARSIRENS) //Cheetah\nInfernus\nElegy\nTaxi\nTurismo\nBanshee\n Bullet\nJester { if(response) { if(listitem == 0) { new Float ![]() GetPlayerPos(playerid, x, y, z); CreateVehicle(415, x+5.0, y+2.0, z, 82.2873, 0, 0, -1, 1); SendClientMessage(playerid, COLOR_GREEN, "Unmarked Cheetah spawned."); } |
f(dialogid == DIALOG_CARSIRENS) //Cheetah\nInfernus\nElegy\nTaxi\nTurismo\nBanshee\n Bullet\nJester { if(response) { if(listitem == 0) { new Float: x , Float:y, Float:z,car[MAX_PLAYERS]; GetPlayerPos(playerid, x, y, z); car[playerid] = CreateVehicle(415, x+5.0, x+2.0, z, 82.2873, 0, 0, -1, 1); PutPlayerInVehicle(playerid,car[playerid],0); SendClientMessage(playerid, COLOR_GREEN, "Unmarked Cheetah spawned."); } |
if(dialogid == DIALOG_CARSIRENS) //Cheetah\nInfernus\nElegy\nTaxi\nTurismo\nBanshee\nBullet\nJester
{
if(response)
{
if(listitem == 0) // cetah
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, a)
CreateVehicle(415, x+5.0, x+2.0, z, a, 0, 0, -1, 1);
SendClientMessage(playerid, COLOR_GREEN, "Unmarked Cheetah spawned.");
}
if(listitem == 1) // infernus
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, a)
CreateVehicle(411, x+5.0, x+2.0, z, a, 0, 0, -1, 1);
SendClientMessage(playerid, COLOR_GREEN, "Unmarked Infernus spawned.");
}