\t & fontsize - Printable Version
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\t & fontsize -
]mxco[ - 26.06.2015
Hello there. First of all, i really appreciate new features like new objects or opening windows, it is kinda handy for roleplay servers.
Well my problem is in server-side customization of the game.
I can't to nothing except quite broken and useless dialogs.
When im using \t in my dialog_list with different font-sizes it destroys my
design. Ye, i can use tablist, but it remains also in msgbox type.
Re: \t & fontsize -
Evocator - 27.06.2015
You can use DIALOG_STYLE_TABLIST. I think it was designed for it. And yet, DIALOG_STYLE_TABLIST is more organized.
Re: \t & fontsize -
]mxco[ - 27.06.2015
Quote:
Originally Posted by Ralfie
You can use DIALOG_STYLE_TABLIST. I think it was designed for it. And yet, DIALOG_STYLE_TABLIST is more organized.
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ofc, but as i said. The problem remains also in MSGBOX type, so my tabs are destroyed in clients games.
Re: \t & fontsize -
hamzajaved780 - 27.06.2015
AFAIk you can only fix this in case of list style dialogs, maybe the 0.3.7 RC2 may contain the TABLIST_MSGBOX type. Till then you will have to manage with these
https://sampwiki.blast.hk/wiki/Dialog_Styles
Re: \t & fontsize -
Kimossab - 27.06.2015
Use white spaces instead of \t. Count the number of spaces needed, Like the left part has at max 25chars. If you use 10 then add 15 white spaces. Not the most efficient but the best for that kind of situations...
Re: \t & fontsize -
Crayder - 28.06.2015
Quote:
Originally Posted by hamzajaved780
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Umm.. R
C2 has been out for quite some time y'know? For a heads up, it doesn't have TABLIST_MSGBOX.
I think you may mean R2.
Anyways, I had this problem too.