anti-Air Break to adapt in my gamemode? - Printable Version
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+--- Thread: anti-Air Break to adapt in my gamemode? (
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anti-Air Break to adapt in my gamemode? -
JoshNudock - 25.06.2015
Some anti-Air Break to adapt in my gamemode? researched, most find only filterscripts, and some are not functional.
Re : anti-Air Break to adapt in my gamemode? -
KillerDVX - 25.06.2015
Try this one :
PHP код:
new Float:animX, Float:animY, Float:animZ;
new anim = GetPlayerAnimationIndex(playerid);
GetPlayerPos(playerid, animX, animY, animZ);
if((anim >= 1538) && (anim <= 1542) && animZ > 5)
{
BanEx(playerid, "Fly hack");
return 1;
}
EDIT: Under OnPlayerUpdate. ^^
Re: anti-Air Break to adapt in my gamemode? -
ChromeAmazing - 25.06.2015
Or you can use strongly built includes found in the includes section of the forum.
Re: Re : anti-Air Break to adapt in my gamemode? -
Shetch - 25.06.2015
Quote:
Originally Posted by KillerDVX
Try this one :
PHP код:
new Float:animX, Float:animY, Float:animZ;
new anim = GetPlayerAnimationIndex(playerid);
GetPlayerPos(playerid, animX, animY, animZ);
if((anim >= 1538) && (anim <= 1542) && animZ > 5)
{
BanEx(playerid, "Fly hack");
return 1;
}
EDIT: Under OnPlayerUpdate. ^^
|
This code makes no sense. You're not even checking the speed of the player.
Re : anti-Air Break to adapt in my gamemode? -
KillerDVX - 25.06.2015
Did you check ? : https://sampwiki.blast.hk/wiki/GetPlayerAnimationIndex
KillerDVX,
Re: Re : anti-Air Break to adapt in my gamemode? -
rymax99 - 25.06.2015
Quote:
Originally Posted by KillerDVX
|
That code still makes no sense whatsoever.
Re: Re : anti-Air Break to adapt in my gamemode? -
ev0lution - 25.06.2015
Quote:
Originally Posted by Shetch
This code makes no sense. You're not even checking the speed of the player.
|
Quote:
Originally Posted by rymax99
That code still makes no sense whatsoever.
|
Don't be rude, particularly when you have no idea what you're talking about. That code will detect a certain cheat tool which has a "fly" mode - it makes you "swim" through the air. The code given checks if the player is using a swimming animation and is above the ground (z > 5), which will detect that particular cheat. It's not anti-airbreak, but it is 100% accurate detection against a common fly cheat.
Re: Re : anti-Air Break to adapt in my gamemode? -
rymax99 - 25.06.2015
Quote:
Originally Posted by ev0lution
Don't be rude, particularly when you have no idea what you're talking about. That code will detect a certain cheat tool which has a "fly" mode - it makes you "swim" through the air. The code given checks if the player is using a swimming animation and is above the ground (z > 5), which will detect that particular cheat. It's not anti-airbreak, but it is 100% accurate detection against a common fly cheat.
|
The title reads "anti airbreak" - the code he provided isn't going to do anything for airbreak.
Re : Re: Re : anti-Air Break to adapt in my gamemode? -
KillerDVX - 25.06.2015
Quote:
Originally Posted by ev0lution
Don't be rude, particularly when you have no idea what you're talking about. That code will detect a certain cheat tool which has a "fly" mode - it makes you "swim" through the air. The code given checks if the player is using a swimming animation and is above the ground (z > 5), which will detect that particular cheat. It's not anti-airbreak, but it is 100% accurate detection against a common fly cheat.
|
Hmm.. Thanks buddy ^^.
So Josh, here you go a Filterscript of the Anti Air-Break :
http://www.solidfiles.com/d/JjaV/
Hope it helps.
KillerDVX,
Re: anti-Air Break to adapt in my gamemode? -
JaydenJason - 25.06.2015
https://sampforum.blast.hk/showthread.php?tid=474196