Assigning gamemode variables to values in a filterscript - Printable Version
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+--- Thread: Assigning gamemode variables to values in a filterscript (
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Assigning gamemode variables to values in a filterscript -
Stinged - 23.06.2015
I've never had to set a gamemode variable from a filterscript to a value before, so I've never faced this problem.
If I ever wanted to get the value, I would use the CallRemoteFunction method, for example:
pawn Код:
forward GetPlayerWhatever(playerid);
public GetPlayerWhatever(playerid)
{
return whatever[playerid];
}
Now, I need to set that variable to a value, from the filterscript I'm currently scripting.
I've tried doing something like this, but it doesn't seem to work.
pawn Код:
forward SetPlayerWhatever(playerid, value);
public SetPlayerWhatever(playerid, value)
{
return whatever[playerid] = value;
}
So I'm asking how could I do that?
Re: Assigning gamemode variables to values in a filterscript -
J0sh... - 23.06.2015
Wouldn't you do CallRemoteFunction?
Re: Assigning gamemode variables to values in a filterscript -
Konstantinos - 23.06.2015
In case you have tested it in OnFilterScriptInit, it wouldn't work - you'd have to delay it.
pawn Код:
// <filterscript>
#define SetPlayerWhatever(%0,%1) CallRemoteFunction("GM_SetPlayerWhatever", "ii", %0, %1)
// an example setting the value to 10 for that playerid somewhere in filterscript:
SetPlayerWhatever(playerid, 10);
// <gamemode>
// global:
new whatever[MAX_PLAYERS];
forward GM_SetPlayerWhatever(playerid, value);
public GM_SetPlayerWhatever(playerid, value)
{
whatever[playerid] = value;
}
It works good.
Re: Assigning gamemode variables to values in a filterscript -
Stinged - 23.06.2015
That's what I was doing, but without paying attention I was only adding one "i" in the format[] argument in CallRemoteFunction.
I noticed that after you posted those codes, Konstantinos.
Thanks for your help.