The OnPlayerSpawn callback is twice calling. Why?
Код:
LoginForm_Logged[playerid] = 1;
mysql_format(kapcs, queryQ, 200, "UPDATE character SET ply_Status='1' WHERE ply_Order='%s'",
_LoginForm_User[playerid]);
mysql_tquery(kapcs, queryQ, "CheckLogin","is",playerid,_LoginForm_User[playerid]);
/////////
fuggveny CheckLogin(playerid,s[])
{
if(IsLogged(playerid))
{
_LoginForm(playerid);
CancelSelectTextDraw(playerid);
new str2[128];
format(str2,sizeof(str2),"SERVER: {ffffff}Welcome %s!",PlayerID[ply_Name]);
msg(playerid,str2);
SpawnPlayer(playerid);
}
}
////////////////
public OnPlayerSpawn(playerid)
{
if(IsLogged(playerid))
{
if(!IsRPName(PlayerID[ply_Name]))
{
SendClientMessage(playerid,SERVER_COL,"message...");
wait(100);
Kick(playerid);
}
TogglePlayerSpectating(playerid,0);
//
if(PlayerID[ply_First] == 0)
{
SetPlayerPos(playerid,PlayerID[ply_LastPosX],PlayerID[ply_LastPosY],PlayerID[ply_LastPosZ]);
SetPlayerFacingAngle(playerid,PlayerID[ply_LastPosA]);
SetPlayerSkin(playerid,PlayerID[ply_Clothes]);
SetPlayerHealth(playerid,PlayerID[ply_HitPoints]);
SetPlayerArmour(playerid,PlayerID[ply_ArmorPoints]);
SendClientMessage(playerid,-1,"5");
}
else
{
if(!PlayerID[ply_Name])
ShowPlayerDialog(playerid,DIA_NAME,DIALOG_STYLE_INPUT,"Charactername"," ","Next","");
PlayerID[ply_SpawnPosX] = 1480.9480;
PlayerID[ply_SpawnPosY] = -1702.1752;
PlayerID[ply_SpawnPosZ] = 14.0469;
PlayerID[ply_SpawnPosA] = 179.0729;
SetPlayerPos(playerid,1480.9480,-1702.1752,14.0469);
SetPlayerFacingAngle(playerid,179.0729);
PlayerID[ply_HitPoints] = 100.0;
PlayerID[ply_ArmorPoints] = 1.0;
PlayerID[ply_EnergyPoints] = 80.0;
SetPlayerHealth(playerid,PlayerID[ply_HitPoints]);
SetPlayerArmour(playerid,PlayerID[ply_ArmorPoints]);
PlayerID[ply_First] = 0;
}
//
}
return 1;
}
I want to hear all the options.