COMMAND:ircasa(playerid, params[])
{
new HouseList[1000];
SendAdminText(playerid, "/ircasa", params);
// jб tentei e deu a mesma coisa, como podem ver a format que tem em baixo.
new list[144];
format(list, sizeof(list), "Nome\tLevel/Max.\n");
if (APlayerData[playerid][LoggedIn] == true)
{
if (GetPlayerWantedLevel(playerid) < 3)
{
if (APlayerData[playerid][PlayerJailed] == 0)
{
if (GetPlayerVehicleID(playerid) == 0)
{
for (new i; i < MAX_HOUSESPERPLAYER; i++)
{
if (APlayerData[playerid][Houses][i] != 0)
format(HouseList, sizeof(HouseList), "Nome\tLevel/Max\n%s\n%s\t%i/%i\n", HouseList, AHouseData[APlayerData[playerid][Houses][i]][HouseName], AHouseData[APlayerData[playerid][Houses][i]][HouseLevel], AHouseData[APlayerData[playerid][Houses][i]][HouseMaxLevel]);
//format(HouseList, sizeof(HouseList), "%s%s%s\t%i/%i\n", list, HouseList, AHouseData[APlayerData[playerid][Houses][i]][HouseName], AHouseData[APlayerData[playerid][Houses][i]][HouseLevel], AHouseData[APlayerData[playerid][Houses][i]][HouseMaxLevel]);
else
format(HouseList, 1000, "%s{FFFFFF}%s{FFFFFF}\n", HouseList, "Slot vazio");
}
ShowPlayerDialog(playerid, DialogGoHome, DIALOG_STYLE_TABLIST_HEADERS, "Selecione a casa que vocк quer ir:", HouseList, "Selecionar", "Cancelar");
}
else
SendClientMessage(playerid, 0xFF0000FF, "Vocк precisa estar a pй, para ir atй a sua casa!");
}
else
SendClientMessage(playerid, 0xFF0000FF, "Vocк nгo pode usar o comando /irparacasa quando estб preso!");
}
else
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Vocк nгo pode usar o comando /irparacasa quando estб procurado!");
}
else
return 0;
return 1;
}
Nome\tLevel/Max
format(list, sizeof(list), "Nome\tLevel/Max.\n");
COMMAND:ircasa(playerid, params[]) { new HouseList[1000]; SendAdminText(playerid, "/ircasa", params); strins(HouseList,"Nome\tLevel/Max.\n",strlen(HouseList)); if (APlayerData[playerid][LoggedIn] == true) { if (GetPlayerWantedLevel(playerid) < 3) { if (APlayerData[playerid][PlayerJailed] == 0) { if (GetPlayerVehicleID(playerid) == 0) { for (new i; i < MAX_HOUSESPERPLAYER; i++) { if (APlayerData[playerid][Houses][i] != 0) format(HouseList, sizeof(HouseList), "%s%s\t%i/%i\n", HouseList, AHouseData[APlayerData[playerid][Houses][i]][HouseName], AHouseData[APlayerData[playerid][Houses][i]][HouseLevel], AHouseData[APlayerData[playerid][Houses][i]][HouseMaxLevel]); //format(HouseList, sizeof(HouseList), "%s%s%s\t%i/%i\n", list, HouseList, AHouseData[APlayerData[playerid][Houses][i]][HouseName], AHouseData[APlayerData[playerid][Houses][i]][HouseLevel], AHouseData[APlayerData[playerid][Houses][i]][HouseMaxLevel]); else format(HouseList, 1000, "%s{FFFFFF}%s{FFFFFF}\n", HouseList, "Slot vazio"); } ShowPlayerDialog(playerid, DialogGoHome, DIALOG_STYLE_TABLIST_HEADERS, "Selecione a casa que vocк quer ir:", HouseList, "Selecionar", "Cancelar"); } else SendClientMessage(playerid, 0xFF0000FF, "Vocк precisa estar a pй, para ir atй a sua casa!"); } else SendClientMessage(playerid, 0xFF0000FF, "Vocк nгo pode usar o comando /irparacasa quando estб preso!"); } else SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Vocк nгo pode usar o comando /irparacasa quando estб procurado!"); } else return 0; return 1; }
Voce nao precisa colocar isso dnv!
Код:
Nome\tLevel/Max Код:
format(list, sizeof(list), "Nome\tLevel/Max.\n"); Код:
COMMAND:ircasa(playerid, params[]) { new HouseList[1000]; SendAdminText(playerid, "/ircasa", params); // jб tentei e deu a mesma coisa, como podem ver a format que tem em baixo. new list[144]; format(list, sizeof(list), "Nome\tLevel/Max.\n"); if (APlayerData[playerid][LoggedIn] == true) { if (GetPlayerWantedLevel(playerid) < 3) { if (APlayerData[playerid][PlayerJailed] == 0) { if (GetPlayerVehicleID(playerid) == 0) { for (new i; i < MAX_HOUSESPERPLAYER; i++) { if (APlayerData[playerid][Houses][i] != 0) format(HouseList, sizeof(HouseList), "%s\t%s\t%i/%i\n", HouseList, AHouseData[APlayerData[playerid][Houses][i]][HouseName], AHouseData[APlayerData[playerid][Houses][i]][HouseLevel], AHouseData[APlayerData[playerid][Houses][i]][HouseMaxLevel]); //format(HouseList, sizeof(HouseList), "%s%s%s\t%i/%i\n", list, HouseList, AHouseData[APlayerData[playerid][Houses][i]][HouseName], AHouseData[APlayerData[playerid][Houses][i]][HouseLevel], AHouseData[APlayerData[playerid][Houses][i]][HouseMaxLevel]); else format(HouseList, 1000, "%s{FFFFFF}%s{FFFFFF}\n", HouseList, "Slot vazio"); } ShowPlayerDialog(playerid, DialogGoHome, DIALOG_STYLE_TABLIST_HEADERS, "Selecione a casa que vocк quer ir:", HouseList, "Selecionar", "Cancelar"); } else SendClientMessage(playerid, 0xFF0000FF, "Vocк precisa estar a pй, para ir atй a sua casa!"); } else SendClientMessage(playerid, 0xFF0000FF, "Vocк nгo pode usar o comando /irparacasa quando estб preso!"); } else SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Vocк nгo pode usar o comando /irparacasa quando estб procurado!"); } else return 0; return 1; } |
COMMAND:ircasa(playerid, params[]) { new HouseList[1000]; SendAdminText(playerid, "/ircasa", params); strins(HouseList,"Nome\tLevel/Max.\n",strlen(HouseList)); if (APlayerData[playerid][LoggedIn] == true) { if (GetPlayerWantedLevel(playerid) < 3) { if (APlayerData[playerid][PlayerJailed] == 0) { if (GetPlayerVehicleID(playerid) == 0) { for (new i; i < MAX_HOUSESPERPLAYER; i++) { if (APlayerData[playerid][Houses][i] != 0) format(HouseList, sizeof(HouseList), "%s%s\t%i/%i\n", HouseList, AHouseData[APlayerData[playerid][Houses][i]][HouseName], AHouseData[APlayerData[playerid][Houses][i]][HouseLevel], AHouseData[APlayerData[playerid][Houses][i]][HouseMaxLevel]); //format(HouseList, sizeof(HouseList), "%s%s%s\t%i/%i\n", list, HouseList, AHouseData[APlayerData[playerid][Houses][i]][HouseName], AHouseData[APlayerData[playerid][Houses][i]][HouseLevel], AHouseData[APlayerData[playerid][Houses][i]][HouseMaxLevel]); else format(HouseList, 1000, "%s{FFFFFF}%s{FFFFFF}\n", HouseList, "Slot vazio"); } ShowPlayerDialog(playerid, DialogGoHome, DIALOG_STYLE_TABLIST_HEADERS, "Selecione a casa que vocк quer ir:", HouseList, "Selecionar", "Cancelar"); } else SendClientMessage(playerid, 0xFF0000FF, "Vocк precisa estar a pй, para ir atй a sua casa!"); } else SendClientMessage(playerid, 0xFF0000FF, "Vocк nгo pode usar o comando /irparacasa quando estб preso!"); } else SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Vocк nгo pode usar o comando /irparacasa quando estб procurado!"); } else return 0; return 1; }
desculpe coloquei code errado!
coloque esse Код:
COMMAND:ircasa(playerid, params[]) { new HouseList[1000]; SendAdminText(playerid, "/ircasa", params); strins(HouseList,"Nome\tLevel/Max.\n",strlen(HouseList)); if (APlayerData[playerid][LoggedIn] == true) { if (GetPlayerWantedLevel(playerid) < 3) { if (APlayerData[playerid][PlayerJailed] == 0) { if (GetPlayerVehicleID(playerid) == 0) { for (new i; i < MAX_HOUSESPERPLAYER; i++) { if (APlayerData[playerid][Houses][i] != 0) format(HouseList, sizeof(HouseList), "%s%s\t%i/%i\n", HouseList, AHouseData[APlayerData[playerid][Houses][i]][HouseName], AHouseData[APlayerData[playerid][Houses][i]][HouseLevel], AHouseData[APlayerData[playerid][Houses][i]][HouseMaxLevel]); //format(HouseList, sizeof(HouseList), "%s%s%s\t%i/%i\n", list, HouseList, AHouseData[APlayerData[playerid][Houses][i]][HouseName], AHouseData[APlayerData[playerid][Houses][i]][HouseLevel], AHouseData[APlayerData[playerid][Houses][i]][HouseMaxLevel]); else format(HouseList, 1000, "%s{FFFFFF}%s{FFFFFF}\n", HouseList, "Slot vazio"); } ShowPlayerDialog(playerid, DialogGoHome, DIALOG_STYLE_TABLIST_HEADERS, "Selecione a casa que vocк quer ir:", HouseList, "Selecionar", "Cancelar"); } else SendClientMessage(playerid, 0xFF0000FF, "Vocк precisa estar a pй, para ir atй a sua casa!"); } else SendClientMessage(playerid, 0xFF0000FF, "Vocк nгo pode usar o comando /irparacasa quando estб preso!"); } else SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Vocк nгo pode usar o comando /irparacasa quando estб procurado!"); } else return 0; return 1; } |