Fine Wanted Level -
Playr - 14.06.2015
Hello!
I am trying to make a Fine wanted level system for my server , i made it with a pickup and wen a player runs in to it he cleans the stars and removes a ammount of money from them.
This is the script:
__________________________________________________ _______________________________________________
new pickup;
new pickup1;
new pickup2;
public OnGameModeInit()
{
pickup = CreatePickup(19198, 1, 2289.9194,2429.9109,11.2961, 0);
pickup1 = CreatePickup(19198, 1, 1554.3624, -1675.7025, 16.4175, 0);
pickup2 = CreatePickup(19198, 1, -1619.9443, 681.3761, 7.4742, 0);
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == pickup, pickup1, pickup2 )
{
SetPlayerWantedLevel(playerid, 0);
SendClientMessage(playerid, COLOR_WHITE,"You Cleaned Your Stars! Slow Down Next Time ");
SendClientMessage(playerid, COLOR_RED,"2000$ Has been reduce from your account");
GivePlayerMoney(playerid, -2000);
}
return 1;
}
__________________________________________________ _______________________________________________
But this give me a problem becouse wenever they run in to it this takes the money even if they dont hve stars, an i wanted to make it like if they hve 1 star it removes 1000$ , 2 stars 2000$ , 3 stars 3000$ untill 6 stars becouse i will make it get arrested if they get + than 6 . If possible i wanted to make this is a msgbox so the player can cancel the process if they just run in by mystake .
Thank You
Re: Fine Wanted Level -
J0sh... - 14.06.2015
In the callback
PHP код:
if(GetPlayerWantedLevel(playerid) == numberhere)
{
//code
}
Re: Fine Wanted Level -
Playr - 14.06.2015
i Make a callback for the stars the player have ?
Like
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(GetPlayerWantedLevel(playerid)== 1 )
{
SetPlayerWantedLevel(playerid, 0);
SendClientMessage(playerid, COLOR_WHITE,"You Cleaned Your Stars! Slow Down Next Time ");
SendClientMessage(playerid, COLOR_RED,"1000$ Has been reduce from your account");
GivePlayerMoney(playerid, -1000);
}
return 1;
if(GetPlayerWantedLevel(playerid)== 2 )
{
SetPlayerWantedLevel(playerid, 0);
SendClientMessage(playerid, COLOR_WHITE,"You Cleaned Your Stars! Slow Down Next Time ");
SendClientMessage(playerid, COLOR_RED,"2000$ Has been reduce from your account");
GivePlayerMoney(playerid, -2000);
}
return 1;
}
Re: Fine Wanted Level -
J0sh... - 14.06.2015
Yes something like that.
Re: Fine Wanted Level -
b3nz - 14.06.2015
You don't really need to check every single wanted level. You can do it this way:
pawn Код:
public OnPlayerPickUpPickup(playerid, pickupid)
{
if (pickupid == pickup1 || pickupid == pickup2 || pickupid == pickup3)
{
new szMessage [57 + 1];
format (szMessage, 57, "You've cleaned your stars! %d was taken from your pocket.", GetPlayerWantedLevel (playerid) * 1000);
SendClientMessage (playerid, COLOR_WHITE, szMessage);
GivePlayerMoney (playerid, GetPlayerMoney (playerid) - (GetPlayerWantedLevel (playerid) * 1000));
SetPlayerWantedLevel (playerid, 0);
}
return (true);
}
Also, you can't check things like that:
pawn Код:
if (pickupid == pickup1, pickup2, pickup3)
You must do it this way:
pawn Код:
if (pickupid == pickup1 || pickupid == pickup2 || pickupid == pickup3)
Re: Fine Wanted Level -
Playr - 14.06.2015
Quote:
Originally Posted by b3nz
You don't really need to check every single wanted level. You can do it this way:
pawn Код:
public OnPlayerPickUpPickup(playerid, pickupid) { if (pickupid == pickup1 || pickupid == pickup2 || pickupid == pickup3) { new szMessage [57 + 1]; format (szMessage, 57, "You've cleaned your stars! %d was taken from your pocket.", GetPlayerWantedLevel (playerid) * 1000); SendClientMessage (playerid, COLOR_WHITE, szMessage); GivePlayerMoney (playerid, GetPlayerMoney (playerid) - (GetPlayerWantedLevel (playerid) * 1000)); SetPlayerWantedLevel (playerid, 0); } return (true); }
Also, you can check things like that:
pawn Код:
if (pickupid == pickup1, pickup2, pickup3)
You must do it this way:
pawn Код:
if (pickupid == pickup1 || pickupid == pickup2 || pickupid == pickup3)
|
This Works Thank You !!