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Using Float:range over whole San Andreas - Printable Version

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Using Float:range over whole San Andreas - Muted - 13.06.2015

Hey, would it be bad (having lag and server performance in mind) if I removed all vending machines across all of San Andreas by using a range of 6000?


Re: Using Float:range over whole San Andreas - Threshold - 13.06.2015

How about actually trying it and finding out for yourself?


Re: Using Float:range over whole San Andreas - GuyYahood1 - 13.06.2015

Quote:
Originally Posted by Threshold
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How about actually trying it and finding out for yourself?
Right!


Re: Using Float:range over whole San Andreas - Vince - 13.06.2015

Pythagoras theorem says that you need a range of approximately 4243 units from the center of the map.


Re: Using Float:range over whole San Andreas - Muted - 13.06.2015

Quote:
Originally Posted by Threshold
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How about actually trying it and finding out for yourself?
That's what I'm doing. I am not asking what range should I use, but what impact on the server's performance it would have if the range is set that high.


Re: Using Float:range over whole San Andreas - Yashas - 14.06.2015

Removing Vending Machines?There are a fixed number of vending machines in San Andreas.You just need to use the following code to remove them.

Remove Vending Machines scrip by AstonDA-G
http://pastebin.com/cMP21VBZ


Re: Using Float:range over whole San Andreas - DRIFT_HUNTER - 14.06.2015

Quote:
Originally Posted by Muted
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That's what I'm doing. I am not asking what range should I use, but what impact on the server's performance it would have if the range is set that high.
On server none...What server does is format message and send it to client...And client is looping thru all objects in range and deletes them...