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[Include] FUSI - Fiki's Useful Server Includes - Printable Version

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+---- Thread: [Include] FUSI - Fiki's Useful Server Includes (/showthread.php?tid=577043)



FUSI - Fiki's Useful Server Includes - fiki574 - 08.06.2015

Released on: 8th of June 2015

Last updated: ?

__________________________________________________ _______________________________________________

Intro:

Firstly, I couldn't have thought of a better topic name, but meh...

So, apparently, I'm back to SA-MP (kinda). Long story short, I've rewritten/recompiled/refurbished few of my old includes and now releasing them all together in this pack. I tried to document well each and every include in this post. Currently, this 'pack release' contains 7 includes, while in very near future it will contain 3 more, meaning 10 total. I'll be using ZCMD for commands examples, as well as gaining help from the sscanf. Anyways, lets start.

__________________________________________________ _______________________________________________

Content: Includes with "[WIP] [NYR]" means that they're "Work In Progress" and "Not Yet Released". Even though these 3 unreleased includes have download links, they're not new at all. First 2 are old as hell, and third one is old + unfinished + crappy, so yea, wait for updates!

Includes with "*" means that they're using Blazing User Database include made by Slice.

Also, please add this at the end of your "#include"'s wherever you're going to use "TimeBan.inc" and "CustomMoney.inc":

pawn Код:
#if defined _TimeBan_included
    #if defined _CustomMoney_included
        #error "Can't have TimeBan.inc and CustomMoney.inc in same filterscript/gamemode."
    #endif
#endif
Using this macro due to current inability of BUD functioning with 2 databases at the same time in 2 different includes, but same script/gamemode.
__________________________________________________ _______________________________________________

BanClient.inc

There is only one function present in this include. There's a 100ms delay in player banning due to inability to properly call some action (e.g. SendClientMessage, ShowPlayerDialog, etc.) right before the actual banning / while using the "Ban" function. Once part of the newkb.inc.

PHP код:
native BanClient(...); 
There are few possible usages of this single function due to presence of "..." a.k.a arguments. Here's an explained example on how to use this function.

PHP код:
COMMAND:ban(playerid ,params[])
{
    
/*
    First parameter defines ban type, and in this case there are 3:
    BAN_TYPE_NORMAL -> 5, similiar to default "Ban" function
    BAN_TYPE_IP -> 6, IP bans the client
    BAN_TYPE_RANGE -> 7, range bans client's IP address.
    
    Second parameter represents the ID of the player you want to ban.
    If the given ID is equal to INVALID_PLAYER_ID a.k.a. -1, all
    players in the server are getting banned. If you want
    to ban specific player, provide an ID of that player.
    
    Third parameter gives the Admin an opportunity to choose between
    2 different notification types. One is NOTIFY_TYPE_MSG (0), which sends
    the message either to all players, specific player or RCON. Other
    one is NOTIFY_TYPE_DIALOG (1), which informs the banned player about
    action taken against them and their account.
    
    Fourth parameter is the reason from which Admin decided to ban the
    player. The reason gets formatted in a message, which is then displayed
    in the chosen way.
    */
    
if(IsPlayerAdmin(playerid))
    {
        new 
ban_typenotify_typeban_id INVALID_PLAYER_IDreason[50];
        if(!
sscanf(params"idis[50]"ban_typeban_idnotify_typereason))
        {
              switch(
ban_type)
              {
                    case 
BAN_TYPE_NORMAL:
                    {
                        if(
ban_id == INVALID_PLAYER_IDBanClient(BAN_TYPE_NORMAL);
                        else if(
IsPlayerConnected(ban_id) && ban_id != INVALID_PLAYER_ID)
                        {
                            switch(
notify_type)
                            {
                                case 
NOTIFY_TYPE_MSG:
                                {
                                    new 
message[256];
                                    
format(messagesizeof(message), "* Player %d has been banned! (Reason: %s)"ban_idreason);
                                    
BanClient(BAN_TYPE_NORMALban_idNOTIFY_TYPE_MSGNOTIFY_ALLmessage0xFFFFFFF);
                                    return 
1;
                                }
                                case 
NOTIFY_TYPE_DIALOG:
                                {
                                    new 
message[256];
                                    
format(messagesizeof(message), "You have been banned from this server!\n\nReason: %s"reason);
                                    
BanClient(BAN_TYPE_NORMALban_idNOTIFY_TYPE_DIALOGNOTIFY_PLAYER"BANNED!"message"OK");
                                    return 
1;
                                }
                            }
                        }
                        else if(!
IsPlayerConnected(ban_id) && ban_id != INVALID_PLAYER_ID)
                        {
                            
SendClientMessage(playerid,-1,"WARNING: Player is not connected!");
                            return 
1;
                        }
                        return 
1;
                    }
                    case 
BAN_TYPE_IP:
                    {
                        if(
ban_id == INVALID_PLAYER_IDBanClient(BAN_TYPE_IP);
                        else if(
IsPlayerConnected(ban_id) && ban_id != INVALID_PLAYER_ID)
                        {
                            switch(
notify_type)
                            {
                                case 
NOTIFY_TYPE_MSG:
                                {
                                    new 
message[256];
                                    
format(messagesizeof(message), "* Player %d has been IP banned! (Reason: %s)"ban_idreason);
                                    
BanClient(BAN_TYPE_IPban_idNOTIFY_TYPE_MSGNOTIFY_ALLmessage0xFFFFFFF);
                                    return 
1;
                                }
                                case 
NOTIFY_TYPE_DIALOG:
                                {
                                    new 
message[256];
                                    
format(messagesizeof(message), "You have been IP banned from this server!\n\nReason: %s"reason);
                                    
BanClient(BAN_TYPE_IPban_idNOTIFY_TYPE_DIALOGNOTIFY_PLAYER"IP BANNED!"message"OK");
                                    return 
1;
                                }
                            }
                        }
                        else if(!
IsPlayerConnected(ban_id) && ban_id != INVALID_PLAYER_ID)
                        {
                            
SendClientMessage(playerid,-1,"WARNING: Player is not connected!");
                            return 
1;
                        }
                        return 
1;
                    }
                    case 
BAN_TYPE_RANGE:
                    {
                        if(
ban_id == INVALID_PLAYER_IDBanClient(BAN_TYPE_RANGE);
                        else if(
IsPlayerConnected(ban_id) && ban_id != INVALID_PLAYER_ID)
                        {
                            switch(
notify_type)
                            {
                                case 
NOTIFY_TYPE_MSG:
                                {
                                    new 
message[256];
                                    
format(messagesizeof(message), "* Player %d has been range banned! (Reason: %s)"ban_idreason);
                                    
BanClient(BAN_TYPE_RANGEban_idNOTIFY_TYPE_MSGNOTIFY_ALLmessage0xFFFFFFF);
                                    return 
1;
                                }
                                case 
NOTIFY_TYPE_DIALOG:
                                {
                                    new 
message[256];
                                    
format(messagesizeof(message), "You have been range banned from this server!\n\nReason: %s"reason);
                                    
BanClient(BAN_TYPE_RANGEban_idNOTIFY_TYPE_DIALOGNOTIFY_PLAYER"RANGE BANNED!"message"OK");
                                    return 
1;
                                }
                            }
                        }
                        else if(!
IsPlayerConnected(ban_id) && ban_id != INVALID_PLAYER_ID)
                        {
                            
SendClientMessage(playerid,-1,"WARNING: Player is not connected!");
                            return 
1;
                        }
                        return 
1;
                    }
              }
              return 
1;
         }
         else 
SendClientMessage(playerid,-1,"USAGE: /ban <ban_type> <ban_id> <notify_type> <reason>");
     }
     else 
SendClientMessage(playerid,-1,"ERROR: You do not have administrative rights to perform this action!");
     return 
1;

Remember to change the "IsPlayerAdmin" to your Admin system check!

This include also introduces 3 new disconnet reasons. Here's very bare example of usage.

PHP код:
public OnPlayerDisconnect(playeridreason)
{
    switch(
reason)
    {
        case 
DC_REASON_BAN:
        {
            
printf("[Disconnect] Player %d got banned!"playerid);
            return 
1;
        }
        
        case 
DC_REASON_BAN_IP:
        {
            
printf("[Disconnect] Player %d got IP banned!"playerid);
            return 
1;
        }
        
        case 
DC_REASON_BAN_RANGE:
        {
            
printf("[Disconnect] Player %d got range banned!"playerid);
            return 
1;
        }
    }
    return 
1;

__________________________________________________ _______________________________________________

KickClient.inc

There is also only one function present in this include. There's a 100ms delay in player kicking due to inability to properly call some action (e.g. SendClientMessage, ShowPlayerDialog, etc.) right before the actual banning / while using the "Kick" function. Yes, you can guess, it's the same deal as with the "BanClient" include, just this time it's regarding "Kick" function. Once part of the newkb.inc.

PHP код:
native KickClient(...); 
There are few possible usages of this single function due to presence of "..." a.k.a arguments. Here's an explained example on how to use this function.

PHP код:
COMMAND:kick(playerid ,params[])
{
    
/*
    First parameter represents the ID of the player you want to kick.
    If the given ID is equal to INVALID_PLAYER_ID a.k.a. -1, all
    players in the server will be kicked. If you want
    to kick specific player, provide an ID of that player.
    Second parameter gives the Admin an opportunity to choose between
    2 different notification types. One is NOTIFY_TYPE_MSG, which sends
    the message either to all players, specific player or RCON. Other
    one is NOTIFY_TYPE_DIALOG, which informs the banned player about
    action taken against them and their account.
    Third parameter is the reason from which Admin decided to kick the
    player. The reason gets formatted in a message, which is then displayed
    in the chosen way.
    */
    
if(IsPlayerAdmin(playerid))
    {
        new 
kick_id INVALID_PLAYER_IDnotify_typereason[50];
        if(!
sscanf(params"dis[50]"kick_idnotify_typereason))
        {
            if(
kick_id == INVALID_PLAYER_IDKickClient();
            else if(
IsPlayerConnected(kick_id) && kick_id != INVALID_PLAYER_ID)
            {
                switch(
notify_type)
                {
                    case 
NOTIFY_TYPE_MSG:
                    {
                        new 
message[256];
                        
format(messagesizeof(message), "* Player %d has been kicked! (Reason: %s)"kick_idreason);
                        
KickClient(kick_idNOTIFY_TYPE_MSGNOTIFY_ALLmessage0xFFFFFFF);
                        return 
1;
                    }
                    
                    case 
NOTIFY_TYPE_DIALOG:
                    {
                        new 
message[256];
                        
format(messagesizeof(message), "You have been kicked from this server!\n\nReason: %s"reason);
                        
KickClient(kick_idNOTIFY_TYPE_DIALOGNOTIFY_PLAYER"KICKED!"message"OK");
                        return 
1;
                    }
                }
            }
            else if(!
IsPlayerConnected(kick_id) && kick_id != INVALID_PLAYER_ID)
            {
                
SendClientMessage(playerid,-1,"WARNING: Player is not connected!");
                return 
1;
            }
         }
         else 
SendClientMessage(playerid,-1,"USAGE: /kick <kick_id> <notify_type> <reason>");
     }
     else 
SendClientMessage(playerid,-1,"ERROR: You do not have administrative rights to perform this action!");
     return 
1;

Remember to change the "IsPlayerAdmin" to your Admin system check!

And yet another bare usage of the new-old disconnect reason.

PHP код:
public OnPlayerDisconnect(playeridreason)
{
    switch(
reason)
    {
        case 
DC_REASON_KICK:
        {
            
printf("[Disconnect] Player %d got kicked!"playerid);
            return 
1;
        }
    }
    return 
1;

__________________________________________________ _______________________________________________

TimeBan.inc

Basically, a rewritted fban.inc. Here's the list of functions.

PHP код:
native TimeBan(name[], reason[], hoursminutesseconds);
native IsPlayerTimeBanned(name[]);
native GetPlayerTimeBanInfo(name[], &year, &month, &day, &hour, &min, &sec);
native UnbanPlayer(name[]);
/*these two are made to ease up some stuff in the include, ignore them completely
or use in your further implementation*/
native GetPlayerId(name[]);
native GetName(playerid); 
The database that gets created on load is named "timebans.db", and if you want to rename it you'll have to do it manually in the very include file under define "TIME_BAN_DB_NAME".

Lets try and use this stuff in an example.

PHP код:
COMMAND:timeban(playerid,params[])
{
    
/* 
    First parameter represents the ID of the player you want to temporarily ban.  
    Second parameter is the amount of hours player will be banned.
    Third parameter is the amount of minutes that player will be banned, plus
    the already given hours.
    Fourth parameter is the amount of seconds that player will remain but, along
    with the already given hours and minutes.
    Fifth parameter is the reason from which Admin decided to kick the
    player. The reason gets formatted in a message, which is then displayed
    in the chosen way.
    */ 
    
if(IsPlayerAdmin(playerid))
    {
        new 
pidhmsreason[50];
        if(!
sscanf(params"diiis[50]",  pidhmsreason))
        {
            
TimeBan(GetName(pid), reasonhms); 
            return 
1;
        }
        else 
SendClientMessage(playerid,-1,"USAGE: /timeban <playerid> <hours> <minutes> <seconds> <reason>");
        return 
1;
    } 
    else 
SendClientMessage(playerid,-1,"ERROR: You do not have administrative rights to perform this action!"); 
    return 
1
}
COMMAND:isbanned(playerid,params[])
{
    
/* 
    One and only parameter represents the name of the account/player
    you want to check if it's banned or not.
    */
    
if(IsPlayerAdmin(playerid))
    {
       new 
name[32];
       if(!
sscanf(params"s[32]",  name))
       {
          if(
IsPlayerTimeBanned(name) == 1SendClientMessage(playerid, -1"Player is temporarily banned.");
          else if(
IsPlayerTimeBanned(name) == 0SendClientMessage(playerid, -1"Player is not temporarily banned.");
          return 
1;
       }
       else 
SendClientMessage(playerid,-1,"USAGE: /isbanned <name>");
       return 
1;
   }
   else 
SendClientMessage(playerid,-1,"ERROR: You do not have administrative rights to perform this action!"); 
   return 
1
}
COMMAND:checkban(playerid,params[])
{
    
/*  
    One and only parameter represents the name of the account/player 
    you want to retrieve ban info.
    */ 
    
if(IsPlayerAdmin(playerid))
    {
       new 
name[32];
       if(!
sscanf(params"s[32]",  name))
       {
          new 
ymodhmis;
          
GetPlayerBanTimeInfo(playeridymodhmis);
          new 
str[100];
          
format(strsizeof(str), "%s's ban expires on: %d.%d.%d | %d:%d:%d"namedmoyhmis);
          
SendClientMessage(playerid, -1str);
          return 
1;
       }
       else 
SendClientMessage(playerid,-1,"USAGE: /checkban <name>");
    }
    else 
SendClientMessage(playerid,-1,"ERROR: You do not have administrative rights to perform this action!"); 
    return 
1
}
COMMAND:unban(playerid,params[])
{
    
/*  
    One and only parameter represents the name of the account/player 
    you want to unban.
    */ 
    
if(IsPlayerAdmin(playerid))
    {
       new 
name[32];
       if(!
sscanf(params"s[32]",  name))
       {
          
UnbanPlayer(name);
          
SendClientMessage(playerid, -1"Player is unbanned.");
          return 
1;
       }
       else 
SendClientMessage(playerid,-1,"USAGE: /unban <name>");
    }
    else 
SendClientMessage(playerid,-1,"ERROR: You do not have administrative rights to perform this action!"); 
    return 
1

Remember to change the "IsPlayerAdmin" to your Admin system check!

There are also 2 new callbacks and 1 new disconnect reason that this include brings!

PHP код:
forward OnPlayerTimeBanned(playeridreason[], hoursminutesseconds);
forward OnPlayerUnbanned(name[]); 
Usage:

PHP код:
public OnPlayerTimeBanned(playeridreason[], hoursminutesseconds)
{
     new 
msg[256];
     
format(msgsizeof(msg), "[Ban] Player %d has been time banned for %dh%dm%ds. Reason: %s"playeridhoursminutessecondsreason);
     print(
msg);
}
public 
OnPlayerUnbanned(name[])
{
     
printf("[Unban] Account %s has been unbanned!"name);

PHP код:
public OnPlayerDisconnect(playeridreason)
{
    switch(
reason)
    {
        case 
DC_REASON_TIMEBAN:
        {
            
printf("[Disconnect] Player %d got time banned!"playerid);
            return 
1;
        }
    }
    return 
1;

__________________________________________________ _______________________________________________

CustomMoney.inc

This kinda new money bar supports possibly up to 8 digits, as well as protects the server from experiencing money hacks. This is a rewrite of the old, crappy, buggy, laggy, Dini-file-saving-using money include named money.inc. Now saves the money in SQL database, and saves it on disconnect instead under OnPlayerUpdate.

PHP код:
//same role as GivePlayerMoney
native GiveMoney(playeridammount);
//same role as GivePlayerMoney, but providing negative money ammount
native TakeMoney(playeridammount);
//same role as ResetPlayerMoney -> GivePlayerMoney
native SetMoney(playeridammount);
//same role as ResetPlayerMoney
native ResetMoney(playerid);
//same role as GetPlayerMoney
native GetMoney(playerid); 
Here's how it looks ingame:


It's very simple to use, just #include it and replace those default SAMP money functions with these ones, and voila - it will work!
__________________________________________________ _______________________________________________

OnPlayerChangeAngle.inc

Separate version of the angle change detection previously found in opc.inc.

Example usage:

PHP код:
new count[MAX_PLAYERS] = 0;
public 
OnPlayerChangeAngle(playeridFloat:old_angleFloat:new_angle)
{
    if(
old_angle != new_anglecount[playerid] = 0;
    else
    {
        
count[playerid]++;
        if(
count[playerid] == 30printf("Player %d hasn't changed their angle for 30 seconds!");
    }
    return 
1;

Yea, simple as that!
__________________________________________________ _______________________________________________

OnPlayerChangePosition.inc

Separate version of the position change detection previously found in opc.inc.

Example usage:

PHP код:
new count[MAX_PLAYERS] = 0;
public 
OnPlayerChangePosition(playeridFloat:old_xFloat:old_yFloat:old_zFloat:new_xFloat:new_yFloat:new_z)
{
    if(
old_x != new_x || old_y != new_y || old_z != new_zcount[playerid] = 0;
    else
    {
        
count[playerid]++;
        if(
count[playerid] == 30printf("Player %d hasn't changed their position for 30 seconds!"playerid);
    }

Yea, also simple as that...
__________________________________________________ _______________________________________________

Logger.inc

Small include, nothing advanced.

Allows you to log certain functions (in console + in file named "Logger.log", changeable in include file), such as:
- print
- SendClientMessage
- SendClientMessageToAll
- GameTextForPlayer
- GameTextForAll

You can easily log more functions by adding "Log::Write" to desired place.
__________________________________________________ _______________________________________________

Outro:

I don't have an ETA of those 3 mentioned-but-not-released includes, though they will get published in near future.

If you find any bugs/problems/errors, please, do not hesitate to contact or notify me either here or anywhere else. Report them so they can get fixed fast and provide even better experience.

Furthermore, all my coding can be found on my GitHub page. Anyone who is willing to contribute and help me out, is free to do so. All suggestions and wishes are also welcome.

To download/see code for specific include, either click on links in "Content" section.

Special thanks to Zeex for his ZCMD include, ****** for sscanf, Slice for his BUD include, and of course Kalcor for SAMP!


Re: FUSI - Fiki's Useful Server Includes - Ritzy2K - 08.06.2015

cool


Re: FUSI - Fiki's Useful Server Includes - AlexBlack - 09.06.2015

I don't understand the "OnPlayerChangePosition" can be used for , anti cheat maybe ? if yes please give example.

Nice one, good job.


Re: FUSI - Fiki's Useful Server Includes - Dangjai - 09.06.2015

Nice .


Re: FUSI - Fiki's Useful Server Includes - SickAttack - 09.06.2015

Change "TimeBan" to "Suspend" or "Suspended" in some cases. It just doesn't make any sense. But anyway, good job on this!


Re: FUSI - Fiki's Useful Server Includes - SpikY_ - 09.06.2015

nice one.


Re: FUSI - Fiki's Useful Server Includes - fiki574 - 09.06.2015

Quote:
Originally Posted by AlexBlack
Посмотреть сообщение
I don't understand the "OnPlayerChangePosition" can be used for , anti cheat maybe ? if yes please give example.

Nice one, good job.
Yes. You can use it in AntiCheat, or to detect if someone is AFK.

Quote:
Originally Posted by SickAttack
Посмотреть сообщение
Change "TimeBan" to "Suspend" or "Suspended" in some cases. It just doesn't make any sense. But anyway, good job on this!
I really don't see why I shouldn't have named that include and feature TimeBan, because it's exactly what it does - time bans the player. Makes perfect sense to me...

--

Thanks for the comments, though.


Re: FUSI - Fiki's Useful Server Includes - LazyB0y - 09.06.2015

Good Job


Re: FUSI - Fiki's Useful Server Includes - AlexBlack - 09.06.2015

Quote:
Originally Posted by fiki574
Посмотреть сообщение
Yes. You can use it in AntiCheat, or to detect if someone is AFK.
They don't have any risque? i mean if the player move ( not teleport ) the callback will be called ?


Re: FUSI - Fiki's Useful Server Includes - fiki574 - 09.06.2015

Quote:
Originally Posted by AlexBlack
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They don't have any risque? i mean if the player move ( not teleport ) the callback will be called ?
The callback gets called each second, no matter if player moved or not. It's on you to decide what are you going to do with the callback.