if(strcmp(cmd, "/eqaztecas", true) == 0) //ORGANIZAЗГO: 5
{
if(PlayerToPoint(5.0,playerid, 1679.9660,-2119.3588,13.5468))
{
if(PlayerInfo[playerid][pLider] == 5)
{
SendClientMessage(playerid, COR_ComandoV, "Vocк foi equipado.");
ResetPlayerWeapons(playerid);
CofreOrg[org][Materiais] = dorgas-20;
SetPlayerArmour(playerid, 70);
SetPlayerHealth(playerid, 100);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 24, 250);
GivePlayerWeapon(playerid, 25, 250);
GivePlayerWeapon(playerid, 30, 400);
return 1;
}
else if(PlayerInfo[playerid][pCargo] == 1)
{
SendClientMessage(playerid, COR_ComandoV, "Vocк foi equipado.");
ResetPlayerWeapons(playerid);
SetPlayerArmour(playerid, 70.0);
SetPlayerHealth(playerid, 100.0);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 24, 75);
GivePlayerWeapon(playerid, 25, 150);
GivePlayerWeapon(playerid, 30, 250);
return 1;
}
else if(PlayerInfo[playerid][pCargo] == 2)
{
SendClientMessage(playerid, COR_ComandoV, "Vocк foi equipado.");
ResetPlayerWeapons(playerid);
SetPlayerArmour(playerid, 70.0);
SetPlayerHealth(playerid, 100.0);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 24, 90);
GivePlayerWeapon(playerid, 25, 150);
GivePlayerWeapon(playerid, 30, 250);
return 1;
}
else if(PlayerInfo[playerid][pCargo] == 3)
{
SendClientMessage(playerid, COR_ComandoV, "Vocк foi equipado.");
ResetPlayerWeapons(playerid);
SetPlayerArmour(playerid, 70.0);
SetPlayerHealth(playerid, 100.0);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 24, 100);
GivePlayerWeapon(playerid, 25, 150);
GivePlayerWeapon(playerid, 30, 250);
return 1;
}
else if(PlayerInfo[playerid][pCargo] == 4)
{
SendClientMessage(playerid, COR_ComandoV, "Vocк foi equipado.");
ResetPlayerWeapons(playerid);
SetPlayerArmour(playerid, 70.0);
SetPlayerHealth(playerid, 100.0);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 24, 120);
GivePlayerWeapon(playerid, 25, 150);
GivePlayerWeapon(playerid, 30, 250);
return 1;
}
else if(PlayerInfo[playerid][pCargo] == 5)
{
SendClientMessage(playerid, COR_ComandoV, "Vocк foi equipado.");
ResetPlayerWeapons(playerid);
SetPlayerArmour(playerid, 70.0);
SetPlayerHealth(playerid, 100.0);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 25, 150);
GivePlayerWeapon(playerid, 30, 250);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo й membro dessa Organizaзгo!");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "O Senhor(a) nгo estб no local adequado para Equipar-se");
}
return 1;
}
enum CofreInfo
{
Dinheiro,
Materiais,
Maconha,
Cocaina,
Crack,
};
new CofreOrg[MAX_ORGS][CofreInfo];
new pCofreOrg[MAX_PLAYERS];
|
Код:
enum CofreInfo
{
Dinheiro,
Materiais,
Maconha,
Cocaina,
Crack,
};
new CofreOrg[MAX_ORGS][CofreInfo];
new pCofreOrg[MAX_PLAYERS];
|
if(strcmp(cmdtext,"/usemaconha",true) == 0 || strcmp(cmdtext,"/usarmaconha",true) == 0)
{
if(PlayerInfo[playerid][pJailed] != 0)
{
SendClientMessage(playerid,AMARELO," Vocк nгo usar drogas na cadeia!");
return 1;
}
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pDorgado] >= 160)
{
//PlayerInfo[playerid][pDoenca] = 5;
PlayerInfo[playerid][pDorgado] = 0;
//SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк esta com cвncer de pulmгo, vб ate um hospital se tratar !");
//SetPlayerDrunkLevel(playerid, GetPlayerDrunkLevel(playerid) + 2300);
return 1;
}
if(PlayerInfo[playerid][pDrogas] > 1)
{
if(PlayerStoned[playerid] >= 3) { GameTextForPlayer(playerid,"~w~Vocк esta~n~~p~Lezado",4000,1); }
new Float:PlayersArmour;
GetPlayerArmour(playerid,PlayersArmour);
PlayerInfo[playerid][pDrogas] -= 2;
PlayerInfo[playerid][pDorgado] += 2;
new Dmelhoria = 1 * PlayerInfo[playerid][pDrugPerk]; Dmelhoria += 2;
if(PlayersArmour >= 100)
{
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid,COLOR_LIGHTRED,"* Vocк nгo pode mais usar drogas!");
return 1;
}
else
{
SetPlayerArmour(playerid, PlayersArmour + Dmelhoria);
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s Fumou Maconha.", sendername);
ProxDetector(30.0, playerid, string, BRANCO,BRANCO,BRANCO,BRANCO,BRANCO);
}
else
{
SendClientMessage(playerid,COLOR_GREY,"Vocк nгo tem Gramas de Drogas Suficiente.!");
}
}//not connected
return 1;
}
if(strcmp(cmdtext,"/usecocaina",true) == 0 || strcmp(cmdtext,"/usarcocaina",true) == 0)
{
if(PlayerInfo[playerid][pJailed] != 0)
{
SendClientMessage(playerid,AMARELO," Vocк nгo usar drogas na cadeia!");
return 1;
}
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pDorgado] >= 120)
{
//PlayerInfo[playerid][pDoenca] = 5;
PlayerInfo[playerid][pDorgado] = 0;
/* SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк esta com cвncer de pulmгo, vб ate um hospital se tratar !");
SetPlayerDrunkLevel(playerid, GetPlayerDrunkLevel(playerid) + 2300); */
return 1;
}
/*if(PlayerInfo[playerid][pDoenca] == 5)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк esta com cвncer de pulmгo, vб ate um hospital se tratar !");
return 1;
} */
if(PlayerInfo[playerid][pDrogas2] > 1)
{
PlayerStoned[playerid] += 1;
if(PlayerStoned[playerid] >= 3) { GameTextForPlayer(playerid,"~w~Vocк estб~n~~p~Cherado",4000,1); }
new Float:PlayersArmour;
GetPlayerArmour(playerid,PlayersArmour);
PlayerInfo[playerid][pDrogas2] -= 2;
PlayerInfo[playerid][pDorgado] += 2;
new Dmelhoria = 1 * PlayerInfo[playerid][pDrugPerk]; Dmelhoria += 2;
if(PlayersArmour >= 100)
{
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid,COLOR_LIGHTRED,"* Vocк nгo pode mais usar drogas!");
return 1;
}
else
{
SetPlayerArmour(playerid, PlayersArmour + Dmelhoria);
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s Cherou Cocaina.", sendername);
ProxDetector(30.0, playerid, string, BRANCO,BRANCO,BRANCO,BRANCO,BRANCO);
}
else
{
SendClientMessage(playerid,COLOR_GREY,"Vocк nгo tem Gramas de Drogas Suficiente.!");
}
}//not connected
return 1;
}
if(strcmp(cmdtext,"/usecrack",true) == 0 || strcmp(cmdtext,"/usarcrack",true) == 0)
{
if(PlayerInfo[playerid][pJailed] != 0)
{
SendClientMessage(playerid,AMARELO," Vocк nгo usar drogas na cadeia!");
return 1;
}
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pDorgado] >= 80)
{
//PlayerInfo[playerid][pDoenca] = 5;
PlayerInfo[playerid][pDorgado] = 0;
/* SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк estб com cвncer de pulmгo, vб ate um hospital se tratar !");
SetPlayerDrunkLevel(playerid, GetPlayerDrunkLevel(playerid) + 2300); */
return 1;
}
/*if(PlayerInfo[playerid][pDoenca] == 5)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Vocк estб com cвncer de pulmгo, vб ate um hospital se tratar !");
return 1;
} */
if(PlayerInfo[playerid][pDrogas3] > 1)
{
new Float:PlayersArmour;
GetPlayerArmour(playerid,PlayersArmour);
PlayerInfo[playerid][pDrogas3] -= 2;
PlayerInfo[playerid][pDorgado] += 2;
new Dmelhoria = 1 * PlayerInfo[playerid][pDrugPerk]; Dmelhoria += 2;
if(PlayersArmour >= 100)
{
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid,COLOR_LIGHTRED,"* Vocк nгo pode mais usar drogas!");
return 1;
}
else
{
SetPlayerArmour(playerid, PlayersArmour + Dmelhoria);
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s Fumou Crack.", sendername);
ProxDetector(30.0, playerid, string, BRANCO,BRANCO,BRANCO,BRANCO,BRANCO);
}
else
{
SendClientMessage(playerid,COLOR_GREY,"Vocк nгo tem Gramas de Drogas Suficiente.!");
}
}//not connected
return 1;
}