CMD:rob(playerid,params[])
{
new string[128];
new ID;
if(sscanf(params, "u", ID))
{
SendClientMessage(playerid,COLOR_ERROR,"USAGE: /rob (Player Name/ID)");
return 1;
}
if(IsSpawned[playerid] != 1)
{
SendClientMessage(playerid,COLOR_ERROR,"You must be alive and spawned in order to be able to use this command.");
return 1;
}
if(IsFrozen[playerid] == 1)
{
SendClientMessage(playerid,COLOR_ERROR,"You have been frozen by a Server Administrator. You cannot use this command.");
return 1;
}
if(InAdminMode[ID] == 1)
{
SendClientMessage(playerid,COLOR_ERROR,"You cannot use this command on this player because they are in Administrator mode.");
return 1;
}
if(IsKidnapped[playerid] == 1)
{
SendClientMessage(playerid,COLOR_ERROR,"You are kidnapped. You cannot use this command.");
return 1;
}
if(gTeam[playerid] != TEAM_THIEF)
{
SendClientMessage(playerid,COLOR_ERROR,"Only thieves can rob players of their money.");
return 1;
}
if(!IsPlayerConnected(ID))
{
format(string,sizeof(string),"The player ID (%d) is not connected to the server. You cannot rob them",ID);
SendClientMessage(playerid,COLOR_ERROR,string);
return 1;
}
if(GetDistanceBetweenPlayers(playerid,ID) > 4)
{
format(string,sizeof(string),"%s(%d) is too far away. You cannot reach him to rob him.",PlayerName(ID),ID);
SendClientMessage(playerid,COLOR_ERROR,string);
return 1;
}
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
SendClientMessage(playerid,COLOR_ERROR,"You cannot rob someone while in a vehicle. Exit the vehicle first.");
return 1;
}
if(GetPlayerState(ID) == PLAYER_STATE_DRIVER || GetPlayerState(ID) == PLAYER_STATE_PASSENGER)
{
SendClientMessage(playerid,COLOR_ERROR,"You cannot rob someone while they are in a vehicle. Get them to exit the vehicle first.");
return 1;
}
if(playerid == ID)
{
SendClientMessage(playerid,COLOR_ERROR,"You cannot rob yourself, how can you even manage that?");
return 1;
}
if(IsSpawned[ID] != 1)
{
format(string,sizeof(string),"%s(%d) is not spawned. You cannot rob dead people ..",PlayerName(ID),ID);
SendClientMessage(playerid,COLOR_ERROR,string);
return 1;
}
if(IsFrozen[ID] == 1)
{
format(string,sizeof(string),"%s(%d) is frozen by a Server Administrator. You cannot rob them.",PlayerName(ID),ID);
SendClientMessage(playerid,COLOR_ERROR,string);
return 1;
}
if(AttemptedToRobRecently[playerid] >= 1)
{
SendClientMessage(playerid,COLOR_ERROR,"You are too tired from your last rob attempt. Please wait before robbing again.");
return 1;
}
if(HasRobbedRecently[playerid] >= 1)
{
SendClientMessage(playerid,COLOR_ERROR,"You are too tired from the last person you robbed. Please wait before robbing again.");
return 1;
}
if(GetPlayerMoney(ID) <= 0)
{
SendClientMessage(playerid,COLOR_ERROR,"That player has no money in their pockets. What would be the point in robbing them?");
return 1;
}
new crand = random(100);
if(crand <= 30)
{
SendClientMessage(playerid,COLOR_ERROR,"Rob attempt failed. The player slipped out of your grasp.");
AttemptedToRobRecently[playerid] =35;
return 1;
}
if(GetDistanceBetweenPlayers(playerid,ID) <= 4 && crand > 30)
{
new current_zone = player_zone[playerid];
new mrand =random(GetPlayerMoney(ID));
SendClientMessage(playerid,COLOR_DEADCONNECT,"[[_Player Robbed_]]");
format(string,sizeof(string),"You have robbed $%d from %s(%d). Careful they dont come after you!",mrand,PlayerName(ID),ID);
SendClientMessage(playerid,COLOR_RED,string);
GivePlayerMoney(playerid,mrand);
IncreaseWantedLevel(playerid,8);
HasRobbedRecently[playerid] =180;
IncreasePlayerScore(playerid,3);
SendClientMessage(ID,COLOR_DEADCONNECT,"[[_Robbed_]]");
format(string,sizeof(string),"You have had $%d robbed from you by %s(%d). Kill them for your money back or run!",mrand,PlayerName(playerid),playerid);
SendClientMessage(ID,COLOR_RED,string);
GivePlayerMoney(ID,-mrand);
format(string,sizeof(string),"[POLICE RADIO] Robbery: %s(%d) has robbed $%d from %s(%d). Location: %s.",PlayerName(playerid),playerid,mrand,PlayerName(ID),ID,zones[current_zone][zone_name]);
SendClientMessageToAllCops(string);
return 1;
}
return 1;
}
if(sscanf(params, "u", ID)) return SendClientMessage(playerid,COLOR_ERROR,"USAGE: /rob (Player Name/ID)");
if(sscanf(params, "u", ID)) { SendClientMessage(playerid,COLOR_ERROR,"USAGE: /rob (Player Name/ID)"); return 1; }
if(variable1 == 0) return SendClientMessage(.....
It's because the if(sscanf only performs the functions in the brackets under it, it should be
Код:
if(sscanf(params, "u", ID)) return SendClientMessage(playerid,COLOR_ERROR,"USAGE: /rob (Player Name/ID)"); Код:
if(sscanf(params, "u", ID)) { SendClientMessage(playerid,COLOR_ERROR,"USAGE: /rob (Player Name/ID)"); return 1; } Код:
if(variable1 == 0) return SendClientMessage(..... |
It's because the if(sscanf only performs the functions in the brackets under it, it should be
Код:
if(sscanf(params, "u", ID)) return SendClientMessage(playerid,COLOR_ERROR,"USAGE: /rob (Player Name/ID)"); Код:
if(sscanf(params, "u", ID)) { SendClientMessage(playerid,COLOR_ERROR,"USAGE: /rob (Player Name/ID)"); return 1; } |
It's exactly the same thing, no difference whatsoever.
@FrankLucretti: Is your plugin updated? I'm asking you because I've seen many people still use the version for 0.3d |
I was referring to sscanf plugin.
|