Use it as a reference, if there is any bugs, tell me.
pawn Код:
// [ DEVELOPMENT GAMEMODE ]
// INCLUDES:
#include <a_samp>
#include <sscanf2>
#include <zcmd>
#include <YSI\y_ini>
// NATIVES:
// WHIRLPOOL:
native WP_Hash(buffer[], len, const str[]);
// DEFINES:
// FUNCTIONS:
#define function%0(%1) forward%0(%1); public%0(%1)
// DATABASE:
#define USER_TAG "player_data"
#define USER_PASSWORD "password"
#define USER_SCORE "score"
#define USER_CASH "cash"
#define USER_KILLS "kills"
#define USER_DEATHS "deaths"
#define USER_VIP_LEVEL "vip_level"
#define USER_ADMIN_LEVEL "admin_level"
// ARRAYS AND ENUMERATORS:
enum eUserInfo
{
user_password[129],
user_score,
user_cash,
user_kills,
user_deaths,
user_vip_level,
user_admin_level
}
new aUserInfo[MAX_PLAYERS][eUserInfo];
// VARIABLES:
// STATES:
new bool:sSignedIn[MAX_PLAYERS] = false;
// MAIN:
main()
{
print("Development Mode: cmd_ini_login_system.amx");
}
// CALLBACKS:
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
ResetPlayerVariables(playerid);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
if(IsPlayerSignedIn(playerid))
{
new INI:file = INI_Open(UserPath(playerid));
INI_SetTag(file, USER_TAG);
INI_WriteInt(file, USER_SCORE, GetPlayerScore(playerid));
INI_WriteInt(file, USER_CASH, GetPlayerMoney(playerid));
INI_WriteInt(file, USER_KILLS, aUserInfo[playerid][user_kills]);
INI_WriteInt(file, USER_DEATHS, aUserInfo[playerid][user_deaths]);
INI_WriteInt(file, USER_VIP_LEVEL, aUserInfo[playerid][user_vip_level]);
INI_WriteInt(file, USER_ADMIN_LEVEL, aUserInfo[playerid][user_admin_level]);
INI_Close(file);
}
ResetPlayerVariables(playerid);
return 1;
}
// COMMANDS:
CMD:register(playerid, params[])
{
if(IsPlayerSignedIn(playerid)) return SendClientMessage(playerid, -1, "You are already registered and logged in.");
if(fexist(UserPath(playerid))) return SendClientMessage(playerid, -1, "This account is already registered, please log in instead.");
new password[128];
if(sscanf(params, "s[128]", password)) return SendClientMessage(playerid, -1, "Usage: /register (password).");
new hash[129];
WP_Hash(hash, sizeof(hash), password);
new INI:file = INI_Open(UserPath(playerid));
INI_SetTag(file, USER_TAG);
INI_WriteString(file, USER_PASSWORD, hash);
INI_WriteInt(file, USER_SCORE, 0);
INI_WriteInt(file, USER_CASH, 0);
INI_WriteInt(file, USER_KILLS, 0);
INI_WriteInt(file, USER_DEATHS, 0);
INI_WriteInt(file, USER_VIP_LEVEL, 0);
INI_WriteInt(file, USER_ADMIN_LEVEL, 0);
INI_Close(file);
sSignedIn[playerid] = true;
SendClientMessage(playerid, -1, "You have successfully registered an account.");
return 1;
}
CMD:login(playerid, params[])
{
if(IsPlayerSignedIn(playerid)) return SendClientMessage(playerid, -1, "You are already registered and logged in.");
if(!fexist(UserPath(playerid))) return SendClientMessage(playerid, -1, "This account doesn't exist, please register it first.");
new password[128];
if(sscanf(params, "s[128]", password)) return SendClientMessage(playerid, -1, "Usage: /login (password).");
new hash[129];
WP_Hash(hash, sizeof(hash), password);
INI_ParseFile(UserPath(playerid), "LoadUserData", .bExtra = true, .extra = playerid);
if(strcmp(aUserInfo[playerid][user_password], hash, false) == 0)
{
INI_ParseFile(UserPath(playerid), "LoadUserData", .bExtra = true, .extra = playerid);
SetPlayerScore(playerid, aUserInfo[playerid][user_score]);
GivePlayerMoney(playerid, aUserInfo[playerid][user_cash]);
sSignedIn[playerid] = true;
SendClientMessage(playerid, -1, "You have successfully logged into your account.");
}
else return SendClientMessage(playerid, -1, "Oops, you have entered an incorrect password.");
return 1;
}
// FUNCTIONS:
stock ResetPlayerVariables(playerid)
{
// ARRAYS AND ENUMERATORS:
aUserInfo[playerid][user_password] = EOS;
aUserInfo[playerid][user_score] = 0;
aUserInfo[playerid][user_cash] = 0;
aUserInfo[playerid][user_kills] = 0;
aUserInfo[playerid][user_deaths] = 0;
aUserInfo[playerid][user_vip_level] = 0;
aUserInfo[playerid][user_admin_level] = 0;
// PER-PLAYER VARIABLES:
// STATES:
sSignedIn[playerid] = false;
}
function LoadUserData(playerid, name[], value[])
{
INI_String(USER_PASSWORD, aUserInfo[playerid][user_password], 129);
INI_Int(USER_SCORE, aUserInfo[playerid][user_score]);
INI_Int(USER_CASH, aUserInfo[playerid][user_cash]);
INI_Int(USER_KILLS, aUserInfo[playerid][user_kills]);
INI_Int(USER_DEATHS, aUserInfo[playerid][user_deaths]);
INI_Int(USER_VIP_LEVEL, aUserInfo[playerid][user_vip_level]);
INI_Int(USER_ADMIN_LEVEL, aUserInfo[playerid][user_admin_level]);
return 1;
}
stock UserPath(playerid)
{
new string[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "/Users/%s.ini", name);
return string;
}
stock IsPlayerSignedIn(playerid)
{
if(sSignedIn[playerid]) return true;
return false;
}
The code was edited, please get it again.
Another note: You need to create a folder called "Users" in scriptfiles for the accounts to be stored into.