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[HELP]How to make a /register /login with zcmd no dialog - Printable Version

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+--- Thread: [HELP]How to make a /register /login with zcmd no dialog (/showthread.php?tid=576421)



[HELP]How to make a /register /login with zcmd no dialog - JBee - 04.06.2015

/register [pass]
/login [pass]


Re: [HELP]How to make a /register /login with zcmd no dialog - SickAttack - 04.06.2015

Use it as a reference, if there is any bugs, tell me.
pawn Код:
// [ DEVELOPMENT GAMEMODE ]

// INCLUDES:

#include <a_samp>
#include <sscanf2>
#include <zcmd>
#include <YSI\y_ini>

// NATIVES:

// WHIRLPOOL:

native WP_Hash(buffer[], len, const str[]);

// DEFINES:

// FUNCTIONS:

#define function%0(%1) forward%0(%1); public%0(%1)

// DATABASE:

#define USER_TAG "player_data"
#define USER_PASSWORD "password"
#define USER_SCORE "score"
#define USER_CASH "cash"
#define USER_KILLS "kills"
#define USER_DEATHS "deaths"
#define USER_VIP_LEVEL "vip_level"
#define USER_ADMIN_LEVEL "admin_level"

// ARRAYS AND ENUMERATORS:

enum eUserInfo
{
    user_password[129],
    user_score,
    user_cash,
    user_kills,
    user_deaths,
    user_vip_level,
    user_admin_level
}

new aUserInfo[MAX_PLAYERS][eUserInfo];

// VARIABLES:

// STATES:

new bool:sSignedIn[MAX_PLAYERS] = false;

// MAIN:

main()
{
    print("Development Mode: cmd_ini_login_system.amx");
}

// CALLBACKS:

public OnGameModeInit()
{
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerConnect(playerid)
{
    ResetPlayerVariables(playerid);
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    if(IsPlayerSignedIn(playerid))
    {
        new INI:file = INI_Open(UserPath(playerid));
        INI_SetTag(file, USER_TAG);
        INI_WriteInt(file, USER_SCORE, GetPlayerScore(playerid));
        INI_WriteInt(file, USER_CASH, GetPlayerMoney(playerid));
        INI_WriteInt(file, USER_KILLS, aUserInfo[playerid][user_kills]);
        INI_WriteInt(file, USER_DEATHS, aUserInfo[playerid][user_deaths]);
        INI_WriteInt(file, USER_VIP_LEVEL, aUserInfo[playerid][user_vip_level]);
        INI_WriteInt(file, USER_ADMIN_LEVEL, aUserInfo[playerid][user_admin_level]);
        INI_Close(file);
    }

    ResetPlayerVariables(playerid);
    return 1;
}

// COMMANDS:

CMD:register(playerid, params[])
{
    if(IsPlayerSignedIn(playerid)) return SendClientMessage(playerid, -1, "You are already registered and logged in.");
    if(fexist(UserPath(playerid))) return SendClientMessage(playerid, -1, "This account is already registered, please log in instead.");

    new password[128];
    if(sscanf(params, "s[128]", password)) return SendClientMessage(playerid, -1, "Usage: /register (password).");

    new hash[129];
    WP_Hash(hash, sizeof(hash), password);

    new INI:file = INI_Open(UserPath(playerid));
    INI_SetTag(file, USER_TAG);
    INI_WriteString(file, USER_PASSWORD, hash);
    INI_WriteInt(file, USER_SCORE, 0);
    INI_WriteInt(file, USER_CASH, 0);
    INI_WriteInt(file, USER_KILLS, 0);
    INI_WriteInt(file, USER_DEATHS, 0);
    INI_WriteInt(file, USER_VIP_LEVEL, 0);
    INI_WriteInt(file, USER_ADMIN_LEVEL, 0);
    INI_Close(file);

    sSignedIn[playerid] = true;

    SendClientMessage(playerid, -1, "You have successfully registered an account.");
    return 1;
}

CMD:login(playerid, params[])
{
    if(IsPlayerSignedIn(playerid)) return SendClientMessage(playerid, -1, "You are already registered and logged in.");
    if(!fexist(UserPath(playerid))) return SendClientMessage(playerid, -1, "This account doesn't exist, please register it first.");

    new password[128];
    if(sscanf(params, "s[128]", password)) return SendClientMessage(playerid, -1, "Usage: /login (password).");

    new hash[129];
    WP_Hash(hash, sizeof(hash), password);

    INI_ParseFile(UserPath(playerid), "LoadUserData", .bExtra = true, .extra = playerid);
   
    if(strcmp(aUserInfo[playerid][user_password], hash, false) == 0)
    {
        INI_ParseFile(UserPath(playerid), "LoadUserData", .bExtra = true, .extra = playerid);
        SetPlayerScore(playerid, aUserInfo[playerid][user_score]);
        GivePlayerMoney(playerid, aUserInfo[playerid][user_cash]);

        sSignedIn[playerid] = true;

        SendClientMessage(playerid, -1, "You have successfully logged into your account.");
    }
    else return SendClientMessage(playerid, -1, "Oops, you have entered an incorrect password.");
    return 1;
}

// FUNCTIONS:

stock ResetPlayerVariables(playerid)
{
    // ARRAYS AND ENUMERATORS:
    aUserInfo[playerid][user_password] = EOS;
    aUserInfo[playerid][user_score] = 0;
    aUserInfo[playerid][user_cash] = 0;
    aUserInfo[playerid][user_kills] = 0;
    aUserInfo[playerid][user_deaths] = 0;
    aUserInfo[playerid][user_vip_level] = 0;
    aUserInfo[playerid][user_admin_level] = 0;

    // PER-PLAYER VARIABLES:

    // STATES:

    sSignedIn[playerid] = false;
}

function LoadUserData(playerid, name[], value[])
{
    INI_String(USER_PASSWORD, aUserInfo[playerid][user_password], 129);
    INI_Int(USER_SCORE, aUserInfo[playerid][user_score]);
    INI_Int(USER_CASH, aUserInfo[playerid][user_cash]);
    INI_Int(USER_KILLS, aUserInfo[playerid][user_kills]);
    INI_Int(USER_DEATHS, aUserInfo[playerid][user_deaths]);
    INI_Int(USER_VIP_LEVEL, aUserInfo[playerid][user_vip_level]);
    INI_Int(USER_ADMIN_LEVEL, aUserInfo[playerid][user_admin_level]);
    return 1;
}

stock UserPath(playerid)
{
    new string[128], name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(string, sizeof(string), "/Users/%s.ini", name);
    return string;
}

stock IsPlayerSignedIn(playerid)
{
    if(sSignedIn[playerid]) return true;
    return false;
}



Re: [HELP]How to make a /register /login with zcmd no dialog - JBee - 04.06.2015

Thank you so much!!! Just what i was look for.


Re: [HELP]How to make a /register /login with zcmd no dialog - SickAttack - 04.06.2015

Quote:
Originally Posted by JBee
Посмотреть сообщение
Thank you so much!!! Just what i was look for.
The code was edited, please get it again.

Another note: You need to create a folder called "Users" in scriptfiles for the accounts to be stored into.