public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ ) { if( hittype != BULLET_HIT_TYPE_NONE ) // Bullet Crashing uses just this hittype { if( !( -1000.0 <= fX <= 1000.0 ) || !( -1000.0 <= fY <= 1000.0 ) || !( -1000.0 <= fZ <= 1000.0 ) ) // a valid offset, it's impossible that a offset bigger than 1000 is legit (also less than -1000.0 is impossible, not used by this hack, but still, let's check for it, just for the future, who knows what hacks will appear). The object with biggest offset is having ~700-800 radius. { /* If you want, here you can kick the cheater */ return 0; // let's desynchronize that bullet, so players won't crash } } return 1; }
public OnPlayerUpdate(playerid) { if(GetPlayerCameraMode(playerid) == 53) { new Float:kLibPos[3]; GetPlayerCameraPos(playerid, kLibPos[0], kLibPos[1], kLibPos[2]); if ( kLibPos[2] < -50000.0 || kLibPos[2] > 50000.0 ) { BanEx(playerid, "WeaponCrasher"); return 0; } } return 1; }
Dude, there is a difference between server crasher & player crasher...
if the server crashes, just download crashdetect and check in the log what happend |
Already do that, there's no warning or any error message on server_log.
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...then the plugin didn't loaded...or the server didn't crashed...
Check that |
The server didn't crashed but players on server crashed.
crashdetect plugins succesfully loaded. |