Textdraw help -
STONEGOLD - 01.06.2015
Hi, I made a checkpoint and whenever players go to this checkpoint so they get a textdraw
like
1. 9mm
2. ak47
3. m4
But when i type "1" it doesn't let me buy 9mm. So, I want if player go to this checkpoint and get textdraw and when they type "1" they should get number one thing for example if i type "1" so i should get 9mm.
Idk how to do this. anyone help me?
Here's my code.
PHP код:
if(checkpointid == PizzaRob)
{
SendClientMessage(playerid, GRIS, "Type /robstore to this store.");
TextDrawShowForPlayer(playerid, pizzabox);
TextDrawShowForPlayer(playerid, pizza);
}
As you can see when player enters "pizzarob" checkpoint so they get pizaabox textdraw but they type "1" or "2" they get nothing. Anyone help me?
Re: Textdraw help -
Banana_Ghost - 01.06.2015
PHP код:
new bool:pizzarobtdentry[MAX_PLAYERS char];//Creating a variable to store if the player is in the checkpoint or not.
//Your code
if(checkpointid == PizzaRob)
{
SendClientMessage(playerid, GRIS, "Type /robstore to this store.");
TextDrawShowForPlayer(playerid, pizzabox);
TextDrawShowForPlayer(playerid, pizza);
pizzarobtdentry{playerid} = true;//Setting the variable to true, because they are in the checkpoint.
}
public OnPlayerText(playerid,text[]){
if(pizzarobtdentry{playerid} == true)//If they are in the checkpoint, they can use the chat to respond to it.
{
switch(strval(text))//Switch through the number they type in.
{
case 1: GivePlayerWeapon(playerid,22,50);//Give the player the weapon they typed the option for
case 2: GivePlayerWeapon(playerid,30,50);
case 3: GivePlayerWeapon(playerid,31,50);
}
TextDrawHideForPlayer(playerid,pizzabox);//hide the textdraws
TextDrawHideForPlayer(playerid,pizza);
pizzarobtdentry{playerid} = false;//Set the variable to false
return 0;//return 0 so that the number they type will not display in the chat.
}
return 1;
}
Remember to reset the variable upon death, spawn, connect, etc to prevent players from using it without entering the checkpoint, after leaving the checkpoint, or other instances.
Re: Textdraw help -
STONEGOLD - 01.06.2015
Aight thank you so much But What if i want like this.
Like
1. Guns
2.Food
when you press 1. GUNS it shows you another textdraw
like
1.9mm
2.ak47
and when you press 2. FOOD
1.Ice cream
2.Burger
I want to see this code. Would be your thankful =)
Re: Textdraw help -
Banana_Ghost - 01.06.2015
PHP код:
new textdrawid[MAX_PLAYERS char];//Creating a variable to store if the player is in the checkpoint or not.
#define INVALID_TEXTDRAWMENUOPTION 0
#define PIZZAROBMAIN_TEXTDRAW 1
#define GUNS_TEXTDRAW 2
#define FOOD_TEXTDRAW 3
//Your code
if(checkpointid == PizzaRob)
{
SendClientMessage(playerid, GRIS, "Type /robstore to this store.");
TextDrawShowForPlayer(playerid, pizzabox);
TextDrawShowForPlayer(playerid, pizza);
pizzarobtdentry{playerid} = PIZZAROBMAIN_TEXTDRAW;//Setting the variable to the main textdraw, because they are in the checkpoint.
}
public OnPlayerText(playerid,text[]){
if(textdrawid{playerid} > INVALID_TEXTDRAWMENUOPTION)
{
switch(textdrawid{playerid})
{
case PIZZAROBMAIN_TEXTDRAW:
{
switch(strval(text))
{
case 1:
{
//Show your guns textdraw here.
textdrawid{playerid} = GUNS_TEXTDRAW;
}
case 2:
{
//Show your food textdraw here.
textdrawid{playerid} = FOOD_TEXTDRAW;
}
}
}
case GUNS_TEXTDRAW://If they selected the guns textdraw, check their response.
{
switch(strval(text))//Switch through the number they type in.
{
case 1: GivePlayerWeapon(playerid,22,50);//Give the player the weapon they typed the option for
case 2: GivePlayerWeapon(playerid,30,50);
case 3: GivePlayerWeapon(playerid,31,50);
}
}
case FOOD_TEXTDRAW:
{
//Add your option to perform when a player selects a food item, it is in the same manner as above.
}
}
return 0;
}
return 1;
}
//Whereever you hide the textdraws, add this:
pizzarobtdentry{playerid} = INVALID_TEXTDRAWMENUOPTION;//Set the variable to false
Re: Textdraw help -
STONEGOLD - 01.06.2015
Whenever i buy one thing then i have to go out from checkpoint and get in back so i can buy 2.
I don't want player get out from checkpoint and comes back. I want player stays in checkpoint and can buy all things together. but in this code if i buy a thing then i have to get out from checkpoint and comes again in checkpoint and type 2. Anyone help me?
Re: Textdraw help -
Banana_Ghost - 02.06.2015
just add an option to the textdraws like "Previous Page", and under OnPlayerText under that menu id, add a new option to go back to the previous page.