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[Help]Why the progressbar does not restart? - Printable Version

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+--- Thread: [Help]Why the progressbar does not restart? (/showthread.php?tid=576107)



[Help]Why the progressbar does not restart? - Okrs - 01.06.2015

Hi all i have a problem progressbar does not restart
check video

https://www.youtube.com/watch?v=Ni217yuXDPE

thanks


Re: [Help]Why the progressbar does not restart? - Gammix - 01.06.2015

Whenever you stop the flashing the zone (GangZoneStopFlashForAll), use SetProgressBarValue and set it to 0.0.

And if you are using a var for setting the progress bar's value, set it as well to 30 or the number of seconds you require (only if you are using an inverse time scheme).


Respuesta: Re: [Help]Why the progressbar does not restart? - Okrs - 01.06.2015

Quote:
Originally Posted by Gammix
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Whenever you stop the flashing the zone (GangZoneStopFlashForAll), use SetProgressBarValue and set it to 0.0.

And if you are using a var for setting the progress bar's value, set it as well to 30 or the number of seconds you require (only if you are using an inverse time scheme).
thanks for answering, but I already did not work


Re: [Help]Why the progressbar does not restart? - Pottus - 01.06.2015

You didn't even post any code at all how are we to even begin to figure out the problem?


Respuesta: Re: [Help]Why the progressbar does not restart? - Okrs - 01.06.2015

Quote:
Originally Posted by Pottus
Посмотреть сообщение
You didn't even post any code at all how are we to even begin to figure out the problem?
stock LeavingSnakeFarm(playerid)
{
Captured[playerid][SNAKE] = 1;
UnderAttack[SNAKE] = 0;
KillTimer(timer[playerid][SNAKE]);
TextDrawHideForPlayer(playerid, CountText[playerid]);
HideProgressBarForPlayer(playerid,captureprogress[playerid]);
CountVar[playerid][SNAKE] = 25;
GangZoneStopFlashForAll(Zone[SNAKE]);
SetProgressBarValue(captureprogress[playerid],0);
for(new i = 0; i < MAX_PLAYERS; i++)
{
IsPlayerCapturing[i][SNAKE] = 0;
}
SendClientMessage(playerid, red,"*You have been failed to capture this zone!");

return 1;
}