if(strcmp(cmd, "/admins", true) == 0)
{
if(IsPlayerConnected(playerid))
{
//SendClientMessage(playerid, COLOR_WHITE, "Admins Online:");
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pAdmin] >= 1 && PlayerInfo[i][pStealthed] == 0)
{
new alevel[50];
if(PlayerInfo[i][pAdmin] == 1) { alevel = "{951FD0}Probie Admin"; }
if(PlayerInfo[i][pAdmin] == 2) { alevel = "{00FF0C}Junior Admin"; }
if(PlayerInfo[i][pAdmin] == 3) { alevel = "{00FF0C}General Admin"; }
if(PlayerInfo[i][pAdmin] >= 4 && PlayerInfo[i][pAdmin] <= 1335) { alevel = "{F4A460}Senior Admin"; }
if(PlayerInfo[i][pAdmin] >= 1336 && PlayerInfo[i][pAdmin] <= 99998) { alevel = "{FF0000}Head Admin"; }
if(PlayerInfo[i][pAdmin] >= 99999) { alevel = "{B52B19}Executive Admin"; }
format(string, 256, "{FFFFFF}[ %s {FFFFFF}] %s", alevel, PlayerRPName(i));
//SendClientMessage(playerid, COLOR_GREY, string);
ShowPlayerDialog(playerid,1378,DIALOG_STYLE_LIST,"{FFFFFF}Admins Online",string,"Ok","");
}
}
}
}
return 1;
}
format(string, 256, "%s{FFFFFF}[ %s {FFFFFF}] %s\n",string, alevel, PlayerRPName(i));
if(strcmp(cmd, "/admins", true) == 0) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < GetPlayerPoolSize(); i++) if(IsPlayerConnected(i) && PlayerInfo[i][pAdmin] >= 1 && PlayerInfo[i][pStealthed] == 0) { new alevel[50]; switch(PlayerInfo[i][pAdmin]) { case 1: alevel = "{951FD0}Probie Admin"; case 2: alevel = "{00FF0C}Junior Admin"; case 3: alevel = "{00FF0C}General Admin"; case 1335: alevel = "{F4A460}Senior Admin"; case 99998: alevel = "{FF0000}Head Admin"; case 99999: alevel = "{B52B19}Executive Admin"; } format(string, sizeof(string), "%s{FFFFFF}[ %s {FFFFFF}] %s\n", string, alevel, PlayerRPName(i)); } ShowPlayerDialog(playerid,1378,DIALOG_STYLE_LIST,"{FFFFFF}Admins Online",string,"Ok",""); } return 1; }
if(strcmp(cmd, "/admins", true) == 0) { if (IsPlayerConnected(playerid)) { new string[128], dialogstring[500]; for(new i = 0; i < GetPlayerPoolSize(); i++) { if (!IsPlayerConnected(i)) continue; if (!PlayerInfo[i][pAdmin]) continue; if (!PlayerInfo[i][pStealthed]) continue; new alevel[30]; switch(PlayerInfo[i][pAdmin]) { case 1: alevel = "{951FD0}Probie Admin"; case 2: alevel = "{00FF0C}Junior Admin"; case 3: alevel = "{00FF0C}General Admin"; case 4 .. 1335: alevel = "{F4A460}Senior Admin"; case 1336 .. 99998: alevel = "{FF0000}Head Admin"; case 99999: alevel = "Executive Admin"; } format(string, sizeof(string), "{FFFFFF}[ %s {FFFFFF}] %s\n", alevel, PlayerRPName(i)); strcat(string, dialogstring); } ShowPlayerDialog(playerid, 1378, DIALOG_STYLE_LIST, "{FFFFFF}Admins Online", string, "Ok", ""); } return 1; }
Your code can also be optimized:
Код:
case 1336 .. 99998: alevel = "{FF0000}Head Admin"; |
That is actually very, very bad as a switch isn't built for this large number of cases. But in my opinion it's retarded to have levels greater than 10 or so, anyway. Just shows how unprofessional you are.
|
if(strcmp(cmd, "/admins", true) == 0)
{
if(IsPlayerConnected(playerid))
{
//SendClientMessage(playerid, COLOR_WHITE, "Admins Online:");
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pAdmin] >= 1 && PlayerInfo[i][pStealthed] == 0)
{
new alevel[50];
if(PlayerInfo[i][pAdmin] == 1) { alevel = "{951FD0}Probie Admin"; }
if(PlayerInfo[i][pAdmin] == 2) { alevel = "{00FF0C}Junior Admin"; }
if(PlayerInfo[i][pAdmin] == 3) { alevel = "{00FF0C}General Admin"; }
if(PlayerInfo[i][pAdmin] >= 4 && PlayerInfo[i][pAdmin] <= 1335) { alevel = "{F4A460}Senior Admin"; }
if(PlayerInfo[i][pAdmin] >= 1336 && PlayerInfo[i][pAdmin] <= 99998) { alevel = "{FF0000}Head Admin"; }
if(PlayerInfo[i][pAdmin] >= 99999) { alevel = "{B52B19}Executive Admin"; }
format(string, 256, "%s{FFFFFF}[ %s {FFFFFF}] %s\n",string, alevel, PlayerRPName(i));
}
}
}
ShowPlayerDialog(playerid,1378,DIALOG_STYLE_LIST,"{FFFFFF}Admins Online",string,"Ok","");
}
return 1;
}