C:\Users\crввzя\Desktop\New Serv\gamemodes\NES.pwn(4015) : warning 217: loose indentation C:\Users\crввzя\Desktop\New Serv\gamemodes\NES.pwn(24211) : warning 202: number of arguments does not match definition C:\Users\crввzя\Desktop\New Serv\gamemodes\NES.pwn(29485) : error 001: expected token: "-identifier-", but found "-string-" C:\Users\crввzя\Desktop\New Serv\gamemodes\NES.pwn(29486) : error 035: argument type mismatch (argument 4) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Errors.
CMD:cstats( playerid, params[ ] )
{
new Player;
if ( sscanf( params, "u", Player ) )
return SendClientMessage( playerid, COLOR_ULTRARED, "USAGE: /cstats [PlayerID]" );
if ( !IsPlayerConnected( Player ) )
return SendError( playerid, "Player is not connected !" );
if ( PlayerInfo[ Player ][ ID ] == 0 )
return SendError( playerid, "Player is not in any clan !" );
new H, M, S; ===> Line : 29485
TotalClanTime( Player, H, M, S ); ===> Line : 29486
format( gsString, 512, "\t\t{FF0000}Player Clan Stats:\n\n\
{00FF00}> Clan: {FFFF00}%s\n\
{00FF00}> Points made: {FFFF00}%d\n\
{00FF00}> Deaths: {FFFF00}%d\n", PlayerInfo[ Player ][ Clan ], PlayerInfo[ Player ][ c_points ], PlayerInfo[ Player ][ c_deaths ] );
format( gsString, 512, "%s{00FF00}> Joined in clan: {FFFF00}%s\n\
{00FF00}> Clan Time: {FFFF00}%d:%d:%d\n\n\
{FFFFFF}Use {FF0000}/cstats [PlayerID] {FFFFFF}to see other player clan stats.", gsString, PlayerInfo[ Player ][ JoinedInClan ], H, M, S );
ShowPlayerDialog( playerid, DIALOG_EMPTY, DIALOG_STYLE_MSGBOX, "{FFFFFF}Stats", gsString, "Ok", "" );
return 1;
}
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If you use #pragma tabsize 0 i think you can solve the first one
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Line 24211: CMD:megastunt( playerid, params[ ] ) return NormalTele( playerid, "Mega Stunt", "megastunt", -2940.7786,2627.5505,192.6997,291.6905, -2940.7786,2627.5505,192.6997,291.6905, 0, 0 ), LoadObjects( playerid );
new H, M, S; ===> Line : 29485
TotalClanTime( Player, H, M, S ); ===> Line : 29486
new hh,mm,ss;
TotalClanTime( Player, hh,mm,ss );
C:\Users\crввzя\Desktop\New Serv\gamemodes\NES.pwn(24211) : warning 202: number of arguments does not match definition Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Warning.
stock NormalTele( playerid, TeleName[ ], CMDName[ ], Float: VX, Float: VY, Float: VZ, Float: VA, Float: X, Float: Y, Float: Z, Float: A, interior )
{
PlayerPlaySound( playerid, 1057, 0.0, 0.0, 10.0 );
if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
{
SetVehiclePos( GetPlayerVehicleID( playerid ), VX, VY, VZ );
SetVehicleZAngle( GetPlayerVehicleID( playerid ), VA );
LinkVehicleToInterior( GetPlayerVehicleID( playerid ), interior );
SetCameraBehindPlayer( playerid );
}
else
{
SetPlayerPos( playerid, Float:X, Float:Y, Float:Z );
SetPlayerFacingAngle( playerid, Float:A );
SetPlayerInterior( playerid, interior );
}
PlayerInfo[ playerid ][ ActionID ] = 0;
TogglePlayerControllable( playerid, 1 );
gsString[ 0 ] = EOS;
format( gsString, sizeof( gsString ), "~r~~h~%s ~y~~h~has gone to ~b~~h~%s", PlayerName( playerid ), CMDName );
ShowOnTextDraw( gsString );
format( gsString, sizeof( gsString ), "~y~Teleported to~n~~r~%s", TeleName );
Announce( playerid, gsString, 3000, 3 );
SetPlayerVirtualWorld( playerid, 0 );
SetVehicleVirtualWorld( GetPlayerVehicleID( playerid ), 0 );
return 1;
}