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Textdraw CJ skin - Printable Version

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+--- Thread: Textdraw CJ skin (/showthread.php?tid=575347)



Textdraw CJ skin - bigboy81 - 25.05.2015

I making something about gun, and its show me CJ skin, not the gun..

Код:
PlayerTextDrawSetPreviewModel(playerid, Weapon26[playerid], GetPlayerWeapon(playerid));



Re: Textdraw CJ skin - n0minal - 25.05.2015

Код:
PlayerTextDrawShow(playerid, Weapon26[playerid]);
You need to show textdraws again to update the changes.


Re: Textdraw CJ skin - bigboy81 - 25.05.2015

Quote:
Originally Posted by ipsLeon
Посмотреть сообщение
Код:
PlayerTextDrawShow(playerid, Weapon26[playerid]);
You need to show textdraws again to update the changes.
Yes i do that, but nothing, again CJ skin


Re: Textdraw CJ skin - n0minal - 25.05.2015

Well then GetPlayerWeapon is returning 0 (player isn't holding any weapon)...


By the way you can't use it as this way, it returns the weapon id not the weapon model, so you need to put it on your code:


Код:
GetModelFromWeapon(weapon)
{
switch(weapon) {
case 0: return 19475;//invisible model case 1: return 331; case 2: return 333; case 3: return 334; case 4: return 335; case 5: return 336; case 6: return 337; case 7: return 338; case 8: return 339; case 9: return 341; case 10: return 321; case 11: return 322; case 12: return 323; case 13: return 324; case 14: return 325; case 15: return 326; case 16: return 342; case 17: return 343; case 18: return 344; case 22: return 346; case 23: return 347; case 24: return 348; case 25: return 349; case 26: return 350; case 27: return 351; case 28: return 352; case 29: return 353; case 30: return 355; case 31: return 356; case 32: return 372; case 33: return 357; case 34: return 358; case 35: return 359; case 36: return 360; case 37: return 361; case 38: return 362; case 39: return 363; case 40: return 364; case 41: return 365; case 42: return 366; case 43: return 367; case 44: return 368; case 45: return 369; case 46: return 371;
} return 0;
}
And wherever you want to use it:
Код:
PlayerTextDrawSetPreviewModel(playerid, Weapon26[playerid], GetModelFromWeapon(GetPlayerWeapon(playerid)));
PlayerTextDrawShow(playerid, Weapon26[playerid]);



Re: Textdraw CJ skin - bigboy81 - 25.05.2015

Not work, again CJ skin..
I don't understand what is the problem..
I try also using timers ho check if player have model 1 than set
Код:
PlayerTextDrawSetPreviewModel(playerid, Weapon26[playerid], 331);
and its work, but its updating every time when timer start,and flashing..

But it doesn't show CJ skin in that way..

I also try using stock..


PHP код:
stock GetObjectModel(playerid)
{
    new
        
_ObjectModel = 0;
    switch( 
GetPlayerWeapon( playerid ) )
    {
        case 
1: _ObjectModel = 331;
        case 
2: _ObjectModel = 333;
        case 
3: _ObjectModel = 334; 
        case 
4: _ObjectModel = 335;
        case 
5: _ObjectModel = 336;
        case 
6: _ObjectModel = 337;
        case 
7: _ObjectModel = 338;
        case 
8: _ObjectModel = 339;
        case 
9: _ObjectModel = 341;
        case 
10: _ObjectModel = 321;
        case 
11: _ObjectModel = 322;
        case 
12: _ObjectModel = 323;
        case 
13: _ObjectModel = 324;
        case 
14: _ObjectModel = 325;
        case 
15: _ObjectModel = 326;
        case 
16: _ObjectModel = 342;
        case 
17: _ObjectModel = 343;
        case 
18: _ObjectModel = 344;
        case 
22: _ObjectModel = 346;
        case 
23: _ObjectModel = 347;
        case 
24: _ObjectModel = 348;
        case 
25: _ObjectModel = 349;
        case 
26: _ObjectModel = 350; 
        case 
27: _ObjectModel = 351;
        case 
28: _ObjectModel = 352;
        case 
29: _ObjectModel = 353;
        case 
30: _ObjectModel = 354;
        case 
31: _ObjectModel = 356;
        case 
32: _ObjectModel = 372;
        case 
33: _ObjectModel = 357;
        case 
34: _ObjectModel = 358;
        case 
35: _ObjectModel = 359;
        case 
36: _ObjectModel = 360;
        case 
37: _ObjectModel = 361;
        case 
38: _ObjectModel = 362;
        case 
39: _ObjectModel = 363;
        case 
40: _ObjectModel = 364;
        case 
41: _ObjectModel = 365;
        case 
42: _ObjectModel = 366;
        case 
43: _ObjectModel = 367;
        case 
44: _ObjectModel = 368;
        case 
45: _ObjectModel = 369;
        case 
46: _ObjectModel = 371;
    }
    return 
_ObjectModel;
}
public 
OnPlayerUpdate(playerid)
{
    return 
PlayerTextDrawSetPreviewModel(playerid, Weapon26[playerid], GetObjectModel(playerid));
} 
and not work xD


Re: Textdraw CJ skin - Vince - 25.05.2015

News flash: if the player is not holding a weapon that function will still return 0 and hence show the CJ skin, because the CJ skin happens to be model 0.


Re: Textdraw CJ skin - bigboy81 - 25.05.2015

If the player holding weapon or not again showing the CJ skin.
What about convert playertextdraw to default textdraw ?


Re: Textdraw CJ skin - Abagail - 25.05.2015

No, no, no. The whole purpose of a player textdraw is to show different content depending on the individual player. Changing something using global would result in it to change for everyone.