#define FILTERSCRIPT #include <a_samp> #include <streamer> #include <YSI\y_commands> #include <sscanf2> new personalbountys = 0; new defaultbounty = 50000; stock GetPlayersName(playerid) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,sizeof(name)); for(new i = 0; i < MAX_PLAYER_NAME; i++) { if(name[i] == '_') name[i] = ' '; } return name; } stock ConvertPrice(price) { new pricestring[32]; new j = valstr(pricestring,price); while(j >= 4) { j -= 3; strins(pricestring,",",j); } strins(pricestring,"$",0); return pricestring; } public OnFilterScriptInit() { return 1; } public OnFilterScriptExit() { return 1; } public OnPlayerConnect(playerid) { SetPVarInt(playerid, "BountyOnHead", 0); SetPVarInt(playerid, "BountyAmount", 0); SetPVarString(playerid, "BountySetBy", "No one"); return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { new string[126]; if(killerid != INVALID_PLAYER_ID) { if(GetPVarInt(playerid, "BountyOnHead") == 1) { new bountyamount = GetPVarInt(playerid, "BountyAmount"); SetPVarInt(playerid, "BountyOnHead", 0); SetPVarInt(playerid, "BountyAmount", 0); SetPVarString(playerid, "BountySetBy", "No one"); format(string, sizeof(string), "Bounty Information:{FFFFFF} %s just killed %s for a bounty total of: %s", GetPlayersName(killerid), GetPlayersName(playerid), ConvertPrice(bountyamount)); SendClientMessageToAll(0xFF0000C8, string); GivePlayerMoney(killerid, bountyamount); SetPlayerColor(playerid, 0xFFFFFF00); } } return 1; } public OnPlayerUpdate(playerid) { new string[126]; if(GetPVarInt(playerid, "BountyOnHead") == 0) { if(GetPlayerWantedLevel(playerid) > 5) { SetPVarInt(playerid, "BountyOnHead", 1); SetPVarInt(playerid, "BountyAmount", defaultbounty); SetPVarString(playerid, "BountySetBy", "Law Enforcement"); SetPlayerColor(playerid, 0xFF0000C8); SendClientMessage(playerid, 0xFF0000C8, "Bounty Information:{FFFFFF} Your wanted level has reached Six (6), there fore you have now got a bounty on your head. Watch out!"); format(string, sizeof(string), "Bounty Information:{FFFFFF} %s has been given an automatic bounty of %s, go collect your reward!", GetPlayersName(playerid), ConvertPrice(GetPVarInt(playerid, "BountyAmount"))); SendClientMessageToAll(0xFF0000C8, string); return 1; } } return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { new string[126]; if(GetPVarInt(clickedplayerid, "BountyOnHead") == 1) { new clickedname[MAX_PLAYER_NAME+1]; format(string, sizeof(string), "Bounty Amount: %s\nSet By: %s", ConvertPrice(GetPVarInt(clickedplayerid, "BountyAmount")), GetPVarString(clickedplayerid, "BountySetBy", clickedname, MAX_PLAYER_NAME+1)); ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Bounty Information", string, "Okay", ""); } return 1; } CMD:setdefaultbounty(playerid, params[]) { new string[126]; if(IsPlayerAdmin(playerid)) { new amount; if(sscanf(params, "d", amount)) return SendClientMessage(playerid, 0xFF0000C8, "Bounty Information: /setdefaultbounty [amount]"); if(amount < 0) return SendClientMessage(playerid, 0xFF0000C8, "Bounty Information: A default bounty can not go below $0."); defaultbounty = amount; format(string, sizeof(string), "Bounty Information:{FFFFFF} The default bounty amount is now %s.", ConvertPrice(amount)); SendClientMessageToAll(0xFF0000C8, string); } return 1; } CMD:personalbountys(playerid, params[]) { if(IsPlayerAdmin(playerid)) { if(personalbountys == 0) { personalbountys = 1; SendClientMessageToAll(0xFF0000C8, "Bounty Information:{FFFFFF} Personal bountys are now enabled."); } else if(personalbountys == 1) { personalbountys = 0; SendClientMessageToAll(0xFF0000C8, "Bounty Information:{FFFFFF} Personal bountys are now disbaled."); } } return 1; } CMD:givebounty(playerid, params[]) { if(personalbountys == 0) return SendClientMessage(playerid, 0xFF0000C8, "Bounty Information:{FFFFFF} Personal bountys are currently disabled."); new target, amount, string[126]; if(sscanf(params, "ud", target, amount)) return SendClientMessage(playerid, 0xFF0000C8, "Bounty Information:{FFFFFF} /givebounty [target] [bounty amount]"); if(amount > GetPlayerMoney(playerid)) return SendClientMessage(playerid, 0xFF0000C8, "Bounty Information:{FFFFFF} You do not have that much money to place that bounty."); if(target == playerid) return SendClientMessage(playerid, 0xFFFFFF00, "Bounty Information:{FFFFFF} You can't set a bounty on your self."); if(GetPVarInt(target, "BountyOnHead") == 1) return SendClientMessage(playerid, 0xFF0000C8, "Bounty Information:{FFFFFF} That player already has a bounty on them."); if(IsPlayerConnected(target)) { format(string, sizeof(string), "Bounty Information:{FFFFFF} %s has just set a bounty on %s for the sum of %s!", GetPlayersName(playerid), GetPlayersName(target), ConvertPrice(amount)); SendClientMessageToAll(0xFF0000C8, string); SetPVarInt(target, "BountyOnHead", 1); SetPVarInt(target, "BountyAmount", amount); SetPVarString(target, "BountySetBy", GetPlayersName(playerid)); GivePlayerMoney(playerid, -amount); SetPlayerColor(target, 0x000000FF); return 1; } else if(!IsPlayerConnected(target)) { SendClientMessage(playerid, 0xFF0000C8, "Bounty Information:{FFFFFF} That player isn't connected."); } return 1; }
if(sscanf(params, "ud", target, amount)) return SendClientMessage(playerid, 0xFF0000C8, "Bounty Information:{FFFFFF} /givebounty [target] [bounty amount]"); if(target == playerid) return SendClientMessage(playerid, 0xFFFFFF00, "Bounty Information:{FFFFFF} You can't set a bounty on your self.");
if(sscanf(params, "rd", target, amount)) return SendClientMessage(playerid, 0xFF0000C8, "Bounty Information:{FFFFFF} /givebounty [target] [bounty amount]");
if your problem this
Код:
if(sscanf(params, "ud", target, amount)) return SendClientMessage(playerid, 0xFF0000C8, "Bounty Information:{FFFFFF} /givebounty [target] [bounty amount]"); if(target == playerid) return SendClientMessage(playerid, 0xFFFFFF00, "Bounty Information:{FFFFFF} You can't set a bounty on your self."); Код:
if(sscanf(params, "rd", target, amount)) return SendClientMessage(playerid, 0xFF0000C8, "Bounty Information:{FFFFFF} /givebounty [target] [bounty amount]"); |
if your problem this
Код:
if(sscanf(params, "ud", target, amount)) return SendClientMessage(playerid, 0xFF0000C8, "Bounty Information:{FFFFFF} /givebounty [target] [bounty amount]"); if(target == playerid) return SendClientMessage(playerid, 0xFFFFFF00, "Bounty Information:{FFFFFF} You can't set a bounty on your self."); Код:
if(sscanf(params, "rd", target, amount)) return SendClientMessage(playerid, 0xFF0000C8, "Bounty Information:{FFFFFF} /givebounty [target] [bounty amount]"); |