Is there any way to avoid OnPlayerSpawn? - Printable Version
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+--- Thread: Is there any way to avoid OnPlayerSpawn? (
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Is there any way to avoid OnPlayerSpawn? -
Guss - 22.05.2015
Is there any way to avoid the callback OnPlayerSpawn? I would like to say, if the player enters a game and then exits, it returns to spawn, I would like to exit get your health and money before entering the mini-game. The problem is that I have a lot in OnPlayerSpawn data and for the slightest change i must make many arrangements. Is there any way to avoid OnPlayerSpawn? And if not, how could you tell me this?
Re: Is there any way to avoid OnPlayerSpawn? -
[KHK]Khalid - 22.05.2015
?
pawn Код:
new IgnoreSpawn[MAX_PLAYERS];
AvoidSpawn(playerid)
{
IgnoreSpawn[playerid] = true;
}
public OnPlayerSpawn()
{
if(IgnoreSpawn[playerid] == true)
{
IgnoreSpawn[playerid] = false;
return 1;
}
/*
* put all your code here...
* no worry because it will not
* be executed if IgnoreSpawn is true
*/
return 1;
}
Respuesta: Is there any way to avoid OnPlayerSpawn? -
Juand - 23.05.2015
What wanna do?, you can return the value in 0...
pawn Код:
public OnPlayerSpawn(playerid)
{
print("This print will not execute");
return 0;
}