Report dialog max 17 rows ... how can i make pages? -
And if the players press [ Go to Page 2 ] to show the rest of them..
... (to 16)
Re: Report dialog max 17 rows ... how can i make pages? -
Re: Report dialog max 17 rows ... how can i make pages? -
Re: Report dialog max 17 rows ... how can i make pages? -
pawn Code:
// [ DEVELOPMENT GAMEMODE ]
// INCLUDES:
#include <a_samp>
#include <sscanf2>
#include <zcmd>
// DEFINES:
// GENERAL:
#define MAX_RESULTS 20
#define TOTAL_VEHICLES 212
// FUNCTIONS:
#define GetPageCount(%0,%1) floatround(%1 / %0, floatround_floor) + 1
// DIALOGS:
#define DIALOG_OK 500
#define DIALOG_VEHICLE_LIST 501
// ARRAYS AND ENUMERATORS:
static const stock aVehicles[TOTAL_VEHICLES][] =
{
{"Landstalker"},
{"Bravura"},
{"Buffalo"},
{"Linerunner"},
{"Perrenial"},
{"Sentinel"},
{"Dumper"},
{"Firetruck"},
{"Trashmaster"},
{"Stretch"},
{"Manana"},
{"Infernus"},
{"Voodoo"},
{"Pony"},
{"Mule"},
{"Cheetah"},
{"Ambulance"},
{"Leviathan"},
{"Moonbeam"},
{"Esperanto"},
{"Taxi"},
{"Washington"},
{"Bobcat"},
{"Mr Whoopee"},
{"BF Injection"},
{"Hunter"},
{"Premier"},
{"Enforcer"},
{"Securicar"},
{"Banshee"},
{"Predator"},
{"Bus"},
{"Rhino"},
{"Barracks"},
{"Hotknife"},
{"Trailer 1"},
{"Previon"},
{"Coach"},
{"Cabbie"},
{"Stallion"},
{"Rumpo"},
{"RC Bandit"},
{"Romero"},
{"Packer"},
{"Monster"},
{"Admiral"},
{"Squalo"},
{"Seasparrow"},
{"Pizzaboy"},
{"Tram"},
{"Trailer 2"},
{"Turismo"},
{"Speeder"},
{"Reefer"},
{"Tropic"},
{"Flatbed"},
{"Yankee"},
{"Caddy"},
{"Solair"},
{"Berkley's RC Van"},
{"Skimmer"},
{"PCJ-600"},
{"Faggio"},
{"Freeway"},
{"RC Baron"},
{"RC Raider"},
{"Glendale"},
{"Oceanic"},
{"Sanchez"},
{"Sparrow"},
{"Patriot"},
{"Quad"},
{"Coastguard"},
{"Dinghy"},
{"Hermes"},
{"Sabre"},
{"Rustler"},
{"ZR-350"},
{"Walton"},
{"Regina"},
{"Comet"},
{"BMX"},
{"Burrito"},
{"Camper"},
{"Marquis"},
{"Baggage"},
{"Dozer"},
{"Maverick"},
{"News Chopper"},
{"Rancher"},
{"FBI Rancher"},
{"Virgo"},
{"Greenwood"},
{"Jetmax"},
{"Hotring"},
{"Sandking"},
{"Blista Compact"},
{"Police Maverick"},
{"Boxville"},
{"Benson"},
{"Mesa"},
{"RC Goblin"},
{"Hotring Racer A"},
{"Hotring Racer B"},
{"Bloodring Banger"},
{"Rancher"},
{"Super GT"},
{"Elegant"},
{"Journey"},
{"Bike"},
{"Mountain Bike"},
{"Beagle"},
{"Cropdust"},
{"Stunt"},
{"Tanker"},
{"Roadtrain"},
{"Nebula"},
{"Majestic"},
{"Buccaneer"},
{"Shamal"},
{"Hydra"},
{"FCR-900"},
{"NRG-500"},
{"HPV1000"},
{"Cement Truck"},
{"Tow Truck"},
{"Fortune"},
{"Cadrona"},
{"FBI Truck"},
{"Willard"},
{"Forklift"},
{"Tractor"},
{"Combine"},
{"Feltzer"},
{"Remington"},
{"Slamvan"},
{"Blade"},
{"Freight"},
{"Streak"},
{"Vortex"},
{"Vincent"},
{"Bullet"},
{"Clover"},
{"Sadler"},
{"Firetruck LA"},
{"Hustler"},
{"Intruder"},
{"Primo"},
{"Cargobob"},
{"Tampa"},
{"Sunrise"},
{"Merit"},
{"Utility"},
{"Nevada"},
{"Yosemite"},
{"Windsor"},
{"Monster A"},
{"Monster B"},
{"Uranus"},
{"Jester"},
{"Sultan"},
{"Stratum"},
{"Elegy"},
{"Raindance"},
{"RC Tiger"},
{"Flash"},
{"Tahoma"},
{"Savanna"},
{"Bandito"},
{"Freight Flat"},
{"Streak Carriage"},
{"Kart"},
{"Mower"},
{"Duneride"},
{"Sweeper"},
{"Broadway"},
{"Tornado"},
{"AT-400"},
{"DFT-30"},
{"Huntley"},
{"Stafford"},
{"BF-400"},
{"Newsvan"},
{"Tug"},
{"Trailer 3"},
{"Emperor"},
{"Wayfarer"},
{"Euros"},
{"Hotdog"},
{"Club"},
{"Freight Carriage"},
{"Trailer 3"},
{"Andromada"},
{"Dodo"},
{"RC Cam"},
{"Launch"},
{"LSPD Police Car"},
{"SFPD Police Car"},
{"LVPD Police Car"},
{"Police Ranger"},
{"Picador"},
{"SWAT Van"},
{"Alpha"},
{"Phoenix"},
{"Glendale"},
{"Sadler"},
{"Luggage Trailer A"},
{"Luggage Trailer B"},
{"Stair Trailer"},
{"Boxville"},
{"Farm Plow"},
{"Utility Trailer"}
};
// VARIABLES:
new pLastPage[MAX_PLAYERS];
// MAIN:
main()
{
print("Development Mode: vehicle_list.amx");
}
// CALLBACKS:
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case DIALOG_OK: return 1;
case DIALOG_VEHICLE_LIST:
{
if(!response) return 1;
else if(response)
{
pLastPage[playerid] ++;
ShowVehicleList(playerid);
}
}
}
return 1;
}
// COMMANDS:
CMD:vehiclelist(playerid, params[])
{
pLastPage[playerid] = 1;
ShowVehicleList(playerid);
return 1;
}
// FUNCTIONS:
stock ShowVehicleList(playerid)
{
new title[128], string[300], pages = GetPageCount(MAX_RESULTS, TOTAL_VEHICLES), resultcount = ((MAX_RESULTS * pLastPage[playerid]) - MAX_RESULTS), bool:nextpage = false;
strcat(string, "ID\tName");
for(new i = resultcount; i < TOTAL_VEHICLES; i ++)
{
resultcount ++;
if(resultcount <= MAX_RESULTS * pLastPage[playerid])
{
format(string, sizeof(string), "%s\n%d\t%s", string, resultcount, aVehicles[i]);
}
if(resultcount > MAX_RESULTS * pLastPage[playerid])
{
nextpage = true;
break;
}
}
format(title, sizeof(title), "{FFFF00}Vehicles - Page %d of %d", pLastPage[playerid], pages);
if(nextpage) return ShowPlayerDialog(playerid, DIALOG_VEHICLE_LIST, DIALOG_STYLE_TABLIST_HEADERS, title, string, "Next", "Close");
return ShowPlayerDialog(playerid, DIALOG_OK, DIALOG_STYLE_TABLIST_HEADERS, title, string, "Close", "");
}
Re: Report dialog max 17 rows ... how can i make pages? -
I dont' get your script.. please.. update, help
Re: Report dialog max 17 rows ... how can i make pages? -
What don't you get? It's a script that implies the fact that pages can be done in a dynamic, easy and light weighted way.
What? Do you want us to do all the work for you? I showed you how it could be done, with the intention that you would make it work with your script.
Re: Report dialog max 17 rows ... how can i make pages? -