CMD:ame(playerid, params[]) { new activewep = GetPVarInt(playerid, "activesling"); new message[100], string[128]; if(sscanf(params, "s[100]", message)) { SendClientMessageEx(playerid, COLOR_GRAD2, "USAGE: /ame [action]"); SendClientMessageEx(playerid, COLOR_GRAD2, "NOTE: Set the action to OFF to remove the label."); return 1; } if(activewep > 0) { SendClientMessageEx(playerid, COLOR_GRAD2, " You have a weapon slung around your back, you can't use /ame."); return 1; } if(strcmp(message, "off", true) == 0) { SendClientMessageEx(playerid, COLOR_GRAD2, " You have removed the description label."); DestroyDynamic3DTextLabel(PlayerInfo[playerid][aMeID]); PlayerInfo[playerid][aMeStatus] =0; return 1; } if(strlen(message) > 100) return SendClientMessageEx(playerid, COLOR_GRAD2, " The action is too long, please reduce the length."); if(strlen(message) < 3) return SendClientMessageEx(playerid, COLOR_GRAD2, " The action is too short, please increase the length."); if(PlayerInfo[playerid][aMeStatus] == 0) { PlayerInfo[playerid][aMeStatus] =1; format(string, sizeof(string), "* %s %s", GetPlayerNameEx(playerid), message); PlayerInfo[playerid][aMeID] = CreateDynamic3DTextLabel(string, COLOR_PURPLE, 0.0, 0.0, 0.0, 20.0, playerid); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } else { format(string, sizeof(string), "* %s %s", GetPlayerNameEx(playerid), message); UpdateDynamic3DTextLabelText(PlayerInfo[playerid][aMeID], COLOR_PURPLE, string); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; } }
CMD:ame(playerid, params[]) { new activewep = GetPVarInt(playerid, "activesling"); new message[100], string[128]; if(sscanf(params, "s[100]", message)) return SendClientMessageEx(playerid, COLOR_GRAD2, "USAGE: /ame [action]"); if(activewep > 0) return SendClientMessageEx(playerid, COLOR_GRAD2, " You have a weapon slung around your back, you can't use /ame."); if(strlen(message) > 100) return SendClientMessageEx(playerid, COLOR_GRAD2, " The action is too long, please reduce the length."); if(strlen(message) < 3) return SendClientMessageEx(playerid, COLOR_GRAD2, " The action is too short, please increase the length."); format(string, sizeof(string), "* %s *", message); SetPlayerChatBubble(playerid, string, COLOR_PURPLE, 7.0, 10000); format(string, sizeof(string), "Annotated Message: %s", message); SendClientMessageEx(playerid, COLOR_PURPLE, string); return 1; }
Hello! You don't actaully need to use a text label to achieve this; You can use the default chatbubble option already provided by SA-MP.
Here's an edit of your code that *should* work, however I haven't actually tested it ingame. Код:
CMD:ame(playerid, params[]) { new activewep = GetPVarInt(playerid, "activesling"); new message[100], string[128]; if(sscanf(params, "s[100]", message)) return SendClientMessageEx(playerid, COLOR_GRAD2, "USAGE: /ame [action]"); if(activewep > 0) return SendClientMessageEx(playerid, COLOR_GRAD2, " You have a weapon slung around your back, you can't use /ame."); if(strlen(message) > 100) return SendClientMessageEx(playerid, COLOR_GRAD2, " The action is too long, please reduce the length."); if(strlen(message) < 3) return SendClientMessageEx(playerid, COLOR_GRAD2, " The action is too short, please increase the length."); format(string, sizeof(string), "* %s *", message); SetPlayerChatBubble(playerid, string, COLOR_PURPLE, 7.0, 10000); format(string, sizeof(string), "Annotated Message: %s", message); SendClientMessageEx(playerid, COLOR_PURPLE, string); return 1; } |
CMD:ame(playerid, params[]) { new activewep = GetPVarInt(playerid, "activesling"); new message[100], string[128]; if(sscanf(params, "s[100]", message)) return SendClientMessageEx(playerid, COLOR_GRAD2, "USAGE: /ame [action]"); if(activewep > 0) return SendClientMessageEx(playerid, COLOR_GRAD2, " You have a weapon slung around your back, you can't use /ame."); if(strlen(message) > 100) return SendClientMessageEx(playerid, COLOR_GRAD2, " The action is too long, please reduce the length."); if(strlen(message) < 3) return SendClientMessageEx(playerid, COLOR_GRAD2, " The action is too short, please increase the length."); format(string, sizeof(string), "--> %s", message); SetPlayerChatBubble(playerid, string, COLOR_PURPLE, 7.0, 10000); format(string, sizeof(string), "--> %s", message); SendClientMessageEx(playerid, COLOR_PURPLE, string); return 1; }
Hello, Tessa in game do you know how can i show the playername, I modified it alittle and it is at this now,
Код:
CMD:ame(playerid, params[]) { new activewep = GetPVarInt(playerid, "activesling"); new message[100], string[128]; if(sscanf(params, "s[100]", message)) return SendClientMessageEx(playerid, COLOR_GRAD2, "USAGE: /ame [action]"); if(activewep > 0) return SendClientMessageEx(playerid, COLOR_GRAD2, " You have a weapon slung around your back, you can't use /ame."); if(strlen(message) > 100) return SendClientMessageEx(playerid, COLOR_GRAD2, " The action is too long, please reduce the length."); if(strlen(message) < 3) return SendClientMessageEx(playerid, COLOR_GRAD2, " The action is too short, please increase the length."); format(string, sizeof(string), "--> %s", message); SetPlayerChatBubble(playerid, string, COLOR_PURPLE, 7.0, 10000); format(string, sizeof(string), "--> %s", message); SendClientMessageEx(playerid, COLOR_PURPLE, string); return 1; } |
CMD:ame(playerid, params[]) { new activewep = GetPVarInt(playerid, "activesling"); new message[100], string[128]; if(sscanf(params, "s[100]", message)) return SendClientMessageEx(playerid, COLOR_GRAD2, "USAGE: /ame [action]"); if(activewep > 0) return SendClientMessageEx(playerid, COLOR_GRAD2, " You have a weapon slung around your back, you can't use /ame."); if(strlen(message) > 100) return SendClientMessageEx(playerid, COLOR_GRAD2, " The action is too long, please reduce the length."); if(strlen(message) < 3) return SendClientMessageEx(playerid, COLOR_GRAD2, " The action is too short, please increase the length."); format(string, sizeof(string), "%s --> %s", pName(playerid), message); SetPlayerChatBubble(playerid, string, COLOR_PURPLE, 10.0, 7000); format(string, sizeof(string), "%s --> %s", pName(playerid), message); SendClientMessageEx(playerid, COLOR_PURPLE, string); return 1; }
pName(playerid) { new pname[24]; GetPlayerName(playerid,pname,24); return pname; }