stock CheckJail(playerid) { new time[20]; if(PlayerData[playerid][pJailTime]==0) { SendClientMessage(playerid,BIANCO,"Jail finito"); SetPlayerPos(playerid,2127.7607,2360.1333,10.8203); PlayerTextDrawHide(playerid,JailRemainTime[playerid]); SetPlayerVirtualWorld(playerid,0); KillTimer(JailTimer[playerid]); } else { PlayerTextDrawHide(playerid,JailRemainTime[playerid]); format(time,sizeof(time),"%d minuti rimanenti",PlayerData[playerid][pJailTime]); PlayerTextDrawSetString(playerid,JailRemainTime[playerid],time); PlayerTextDrawShow(playerid,JailRemainTime[playerid]); } }
stock JailTimeLeft(playerid,time,bool:First) { new hour,minute; new tsjail; gettime(hour,minute); tsjail=(hour*60)+minute; printf("%d %d\n",tsjail,tsjailPlusOne[playerid]); if(tsjail==tsjailPlusOne[playerid]||First==true) { if(First) { TimeForSjail[playerid]=(hour*60)+time+minute; } tsjailPlusOne[playerid]=(hour*60)+minute+1; PlayerData[playerid][pJailTime]=TimeForSjail[playerid]-tsjail; CheckJail(playerid); printf("%d %d %d\n",PlayerData[playerid][pJailTime],tsjail,tsjailPlusOne[playerid]); } }
JailTimeLeft(id,PlayerData[id][pJailTime],true); JailTimer[id] = SetTimerEx("WaitTime",1000,true,"ii",id,PlayerData[id][pJailTime]);
forward WaitTime(playerid,time); public WaitTime(playerid,time) { JailTimeLeft(playerid,time,false); }
JailTimer[id] = SetTimerEx("WaitTime",1000,true,"if",id,PlayerData[id][pJailTime]);
|