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(Discussion) UsePlayerPedAnims or not? - Printable Version

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(Discussion) UsePlayerPedAnims or not? - Sellize - 14.05.2015

I am still not sure if I want to turn UsePlayerPedAnims on or off for a roleplay server. What do you guys think?

I personally like leaving the anims on because when you're walking using LALT it shows the appropriate animation for that skin.


Re: (Discussion) UsePlayerPedAnims or not? - SickAttack - 14.05.2015

I just hate that animation and I will NEVER play on a server that uses it. It just seams super, super, I mean super slow and somehow boring to travel, so you bunny-hop all over the place like a rabbit. So the choice is up to you, really.


Re: (Discussion) UsePlayerPedAnims or not? - Orma - 14.05.2015

You could probably keep default walk anims and script in a faster running animation that loops when you're holding W + Space


Respuesta: Re: (Discussion) UsePlayerPedAnims or not? - admantis - 14.05.2015

I agree:

Quote:
Originally Posted by SickAttack
View Post
I just hate that animation and I will NEVER play on a server that uses it. It just seams super, super, I mean super slow and somehow boring to travel, so you bunny-hop all over the place like a rabbit. So the choice is up to you, really.
Plus, when you run the character swings its arms like a retard. With the CJ animation, you can't sprint or jump with large weapons, and it carries the weapon with both arms.


Re: (Discussion) UsePlayerPedAnims or not? - Joshua1 - 14.05.2015

It's ugly, boring and slow...
But it's up to you.


Re: (Discussion) UsePlayerPedAnims or not? - Burnston - 14.05.2015

It's not very good to be honest. It depends on the server you want it on. If it's RP, it could be useful to rp injuries.