(Discussion) UsePlayerPedAnims or not? -
Sellize - 14.05.2015
I am still not sure if I want to turn UsePlayerPedAnims on or off for a roleplay server. What do you guys think?
I personally like leaving the anims on because when you're walking using LALT it shows the appropriate animation for that skin.
Re: (Discussion) UsePlayerPedAnims or not? -
SickAttack - 14.05.2015
I just hate that animation and I will NEVER play on a server that uses it. It just seams super, super, I mean super slow and somehow boring to travel, so you bunny-hop all over the place like a rabbit. So the choice is up to you, really.
Re: (Discussion) UsePlayerPedAnims or not? -
Orma - 14.05.2015
You could probably keep default walk anims and script in a faster running animation that loops when you're holding W + Space
Respuesta: Re: (Discussion) UsePlayerPedAnims or not? -
admantis - 14.05.2015
I agree:
Quote:
Originally Posted by SickAttack
I just hate that animation and I will NEVER play on a server that uses it. It just seams super, super, I mean super slow and somehow boring to travel, so you bunny-hop all over the place like a rabbit. So the choice is up to you, really.
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Plus, when you run the character swings its arms like a retard. With the CJ animation, you can't sprint or jump with large weapons, and it carries the weapon with both arms.
Re: (Discussion) UsePlayerPedAnims or not? -
Joshua1 - 14.05.2015
It's ugly, boring and slow...
But it's up to you.
Re: (Discussion) UsePlayerPedAnims or not? -
Burnston - 14.05.2015
It's not very good to be honest. It depends on the server you want it on. If it's RP, it could be useful to rp injuries.