if(response) // If they clicked 'Select' or double-clicked a weapon. { new spawncar; spawncar = CreateVehicle(Player[playerid][EnteredVehModel], 1636.0250, -1138.2653, 23.7379, 181.6751, 13, 13, -1); LinkVehicleToInterior(spawncar, GetPlayerInterior(playerid)); new engine, lights, alarm, doors, bonnet, boot, objective; SetVehicleParamsEx(Player[playerid][EnteredVehID], engine, lights, alarm, doors, bonnet, boot, objective); PutPlayerInVehicle(playerid, spawncar, 0); }
if(response)
{
new spawncar;
spawncar = CreateVehicle(Player[playerid][EnteredVehModel], 1636.0250, -1138.2653, 23.7379, 181.6751, 13, 13, -1);
LinkVehicleToInterior(spawncar, GetPlayerInterior(playerid));
SetVehicleParamsEx(Player[playerid][EnteredVehID], VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF);
PutPlayerInVehicle(playerid, spawncar, 0);
}
Use VEHICLE_PARAMS_ON.
pawn Код:
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public OnVehicleSpawn(vehicleid) { SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF); return 1; }