instead of showing me the message that I spawn car gives me a SERVER: unkown command
PHP код:
CMD:spawncar( playerid, params[ ] )
{
if( IsPlayerLogged[ playerid ] == 0 ) return 0; new color[ 2 ];
if( playerVariables[ playerid ][ pAdmin ] < 3 ) return NotAdmin( playerid ); new vehicle;
if( sscanf( params, "iii", carid, color[ 0 ], color[ 1 ] ) ) return SendClientMessage( playerid, COLOR_GREY, "Use: {FFFFFF}/spawncar <vehicle id> <color one> <color two>" );
if( !( 400 <= carid <= 611 ) ) return SendClientMessage( playerid, COLOR_GREY, "Invalid vehicle id. (400 - 611)" );
else if( !( 0 <= color[ 0 ] <= 255 && 0 <= color[ 1 ] <= 255 ) ) return SendClientMessage( playerid, COLOR_GREY, "Invalid color id. (0 - 255)" );
else if( VehiclesSpawned >= 50 ) return SendClientMessage( playerid, COLOR_GREY, "The maximum number of vehicles has been reached." );
new Float: X, Float: Y, Float: Z; GetPlayerPos( playerid, X,Y,Z );
vehicle = CreateVehicle( carid, X,Y,Z, 0.0, color[ 0 ], color[ 1 ], -1 );
SpawnVehicle[ vehicle ] = vehicle; VehiclesSpawned ++;
LinkVehicleToInterior( vehicle, GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( vehicle, GetPlayerVirtualWorld( playerid ) );
PutPlayerInVehicle( playerid, vehicle, 0 );
SendClientMessage( playerid, COLOR_WHITE, "You have spawned a %s.", VehicleNames[ vehicle - 400 ] );
return 1;
}
PHP код:
CMD:spawncar(playerid,params[])
{
if(IsPlayerLogged[playerid] == 0)return 0;
if(playerVariables[playerid][pAdmin] < 3)return NotAdmin(playerid);
new color[2],vehicle,carid;
if(sscanf(params,"iii",carid,color[0],color[1]))return SendClientMessage(playerid,COLOR_GREY,"Use: {FFFFFF}/spawncar <vehicle id> <color one> <color two>");
if(400 < carid > 611)return SendClientMessage(playerid,COLOR_GREY,"Invalid vehicle id. (400 - 611)");
if(0 < color[0] > 255 || 0 < color[1] > 255)return SendClientMessage(playerid,COLOR_GREY,"Invalid color id. (0 - 255)");
if(VehiclesSpawned >= 50)return SendClientMessage(playerid,COLOR_GREY,"The maximum number of vehicles has been reached.");
new Float:X,Float:Y,Float:Z,string[145];
GetPlayerPos(playerid,X,Y,Z);
vehicle = CreateVehicle(carid,X,Y,Z,0.0,color[0],color[1],-1);
SpawnVehicle[vehicle] = vehicle;
VehiclesSpawned ++;
LinkVehicleToInterior(vehicle,GetPlayerInterior(playerid));
SetVehicleVirtualWorld(vehicle,GetPlayerVirtualWorld(playerid));
PutPlayerInVehicle(playerid,vehicle,0);
format(string,sizeof string,"You have spawned a %s.",VehicleNames[carid-400]);
SendClientMessage(playerid,COLOR_WHITE,string);
return 1;
}