[FilterScript] SA:MP 0.3.7 Actors (RC6) - Printable Version
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+--- Thread: [FilterScript] SA:MP 0.3.7 Actors (RC6) (
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SA:MP 0.3.7 Actors (RC6) -
LMaxCo - 01.05.2015
SA:MP 0.3.7 Actors (RC6)
Hi guys,
0.3.7 Release Yohoo,
after i see 0.3.7 releases, im learning about 0.3.7 Version, and i tried make Actors System and its working
check it out !!
VIDIEO :
https://www.youtube.com/watch?v=6RLP...ature=*********
DOWNLOAD :
Pastebin
Re: SA:MP 0.3.7 Actors (RC6) -
cnoopers - 01.05.2015
Well, in official release walking by animation is unfortunately impossible, I don't know why.
Re: SA:MP 0.3.7 Actors (RC6) -
Johny32 - 01.05.2015
If you are able to make this like a guard NPC script it's gonna be good. Now in SAMP it's impossible on making actors, do they even move ?
Re: SA:MP 0.3.7 Actors (RC6) -
LMaxCo - 01.05.2015
Quote:
Originally Posted by Johny32
If you are able to make this like a guard NPC script it's gonna be good. Now in SAMP it's impossible on making actors, do they even move ?
|
New SAMP Version Mate, Now Is 0.3.7 with new features
Check it out
https://sampwiki.blast.hk/wiki/Category:Added_in_0.3.7
Re: SA:MP 0.3.7 Actors (RC6) -
MattyMatty - 01.05.2015
You have to make a zombie system with this somehow!!!
A server that would have hordes of npc zombies like this would be fricking awesome!
Re: SA:MP 0.3.7 Actors (RC6) -
n0minal - 01.05.2015
Quote:
Originally Posted by MattyMatty
You have to make a zombie system with this somehow!!!
A server that would have hordes of npc zombies like this would be fricking awesome!
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Not possible anymore, i think that the official 0.3.7 release locked actors X and Y coords for running/walking anims.... At least my actors movements aren't working anymore.
By the way, it has nothing to do with NPC's, actors are desynced as fuck, a zombie system based on this would sucks.
Re: SA:MP 0.3.7 Actors (RC6) -
shourya - 10.05.2015
awesome
Re: SA:MP 0.3.7 Actors (RC6) -
fuckingcruse - 10.05.2015
You used ZCMD to make cmds but you didn't included ..
#include <zcmd>
Take a look..