Hello, I was wondering is this the right arrangement i set it? Because when i was in game both of this can't use it? Please help.
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(GetPVarInt(playerid, "Injured") != 0)
{
if(!gPlayerUsingLoopingAnim[playerid])
{
if(PRESSED(KEY_SPRINT))
{
ClearAnimations(playerid);
SetPlayerSkin(playerid, GetPlayerSkin(playerid));
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
StopLoopingAnim(playerid);
}
return 1;
}
if(takingselfie[playerid] == 1)
{
if(PRESSED(KEY_YES))
{
GetPlayerPos(playerid,lX[playerid],lY[playerid],lZ[playerid]);
static Float: n1X, Float: n1Y;
if(Degree[playerid] >= 360) Degree[playerid] = 0;
Degree[playerid] += Speed;
n1X = lX[playerid] + Radius * floatcos(Degree[playerid], degrees);
n1Y = lY[playerid] + Radius * floatsin(Degree[playerid], degrees);
SetPlayerCameraPos(playerid, n1X, n1Y, lZ[playerid] + Height);
SetPlayerCameraLookAt(playerid, lX[playerid], lY[playerid], lZ[playerid]+1);
SetPlayerFacingAngle(playerid, Degree[playerid] - 90.0);
}
if(PRESSED(KEY_NO))
{
GetPlayerPos(playerid,lX[playerid],lY[playerid],lZ[playerid]);
static Float: n1X, Float: n1Y;
if(Degree[playerid] >= 360) Degree[playerid] = 0;
Degree[playerid] -= Speed;
n1X = lX[playerid] + Radius * floatcos(Degree[playerid], degrees);
n1Y = lY[playerid] + Radius * floatsin(Degree[playerid], degrees);
SetPlayerCameraPos(playerid, n1X, n1Y, lZ[playerid] + Height);
SetPlayerCameraLookAt(playerid, lX[playerid], lY[playerid], lZ[playerid]+1);
SetPlayerFacingAngle(playerid, Degree[playerid] - 90.0);
}
return 1;
}
}
return 1;
}