new text:Textdraw0; public OnPlayerConnect(playerid) { Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 0.000000, 0.000000, "loadsc0:loadsc0"); PlayerTextDrawLetterSize(playerid, ftxd[playerid], 0.000000, 0.000000); PlayerTextDrawTextSize(playerid, ftxd[playerid], 640.000000, 448.000000); PlayerTextDrawAlignment(playerid, ftxd[playerid], 1); PlayerTextDrawColor(playerid, ftxd[playerid], -1); PlayerTextDrawSetShadow(playerid, ftxd[playerid], 0); PlayerTextDrawSetOutline(playerid, ftxd[playerid], 0); PlayerTextDrawFont(playerid, ftxd[playerid], 4); TextDrawShowForPlayer(playerid, Textdraw0); return 1; }
Код:
new text:Textdraw0; public OnPlayerConnect(playerid) { Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 0.000000, 0.000000, "loadsc0:loadsc0"); PlayerTextDrawLetterSize(playerid, ftxd[playerid], 0.000000, 0.000000); PlayerTextDrawTextSize(playerid, ftxd[playerid], 640.000000, 448.000000); PlayerTextDrawAlignment(playerid, ftxd[playerid], 1); PlayerTextDrawColor(playerid, ftxd[playerid], -1); PlayerTextDrawSetShadow(playerid, ftxd[playerid], 0); PlayerTextDrawSetOutline(playerid, ftxd[playerid], 0); PlayerTextDrawFont(playerid, ftxd[playerid], 4); TextDrawShowForPlayer(playerid, Textdraw0); return 1; } |
Код:
new text:Textdraw0; public OnPlayerConnect(playerid) { Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 0.000000, 0.000000, "loadsc0:loadsc0"); PlayerTextDrawLetterSize(playerid, ftxd[playerid], 0.000000, 0.000000); PlayerTextDrawTextSize(playerid, ftxd[playerid], 640.000000, 448.000000); PlayerTextDrawAlignment(playerid, ftxd[playerid], 1); PlayerTextDrawColor(playerid, ftxd[playerid], -1); PlayerTextDrawSetShadow(playerid, ftxd[playerid], 0); PlayerTextDrawSetOutline(playerid, ftxd[playerid], 0); PlayerTextDrawFont(playerid, ftxd[playerid], 4); TextDrawShowForPlayer(playerid, Textdraw0); return 1; } |