

new text:Textdraw0;
public OnPlayerConnect(playerid)
{
Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 0.000000, 0.000000, "loadsc0:loadsc0");
PlayerTextDrawLetterSize(playerid, ftxd[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, ftxd[playerid], 640.000000, 448.000000);
PlayerTextDrawAlignment(playerid, ftxd[playerid], 1);
PlayerTextDrawColor(playerid, ftxd[playerid], -1);
PlayerTextDrawSetShadow(playerid, ftxd[playerid], 0);
PlayerTextDrawSetOutline(playerid, ftxd[playerid], 0);
PlayerTextDrawFont(playerid, ftxd[playerid], 4);
TextDrawShowForPlayer(playerid, Textdraw0);
return 1;
}
.

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Код:
new text:Textdraw0;
public OnPlayerConnect(playerid)
{
Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 0.000000, 0.000000, "loadsc0:loadsc0");
PlayerTextDrawLetterSize(playerid, ftxd[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, ftxd[playerid], 640.000000, 448.000000);
PlayerTextDrawAlignment(playerid, ftxd[playerid], 1);
PlayerTextDrawColor(playerid, ftxd[playerid], -1);
PlayerTextDrawSetShadow(playerid, ftxd[playerid], 0);
PlayerTextDrawSetOutline(playerid, ftxd[playerid], 0);
PlayerTextDrawFont(playerid, ftxd[playerid], 4);
TextDrawShowForPlayer(playerid, Textdraw0);
return 1;
}
. |
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Код:
new text:Textdraw0;
public OnPlayerConnect(playerid)
{
Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 0.000000, 0.000000, "loadsc0:loadsc0");
PlayerTextDrawLetterSize(playerid, ftxd[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, ftxd[playerid], 640.000000, 448.000000);
PlayerTextDrawAlignment(playerid, ftxd[playerid], 1);
PlayerTextDrawColor(playerid, ftxd[playerid], -1);
PlayerTextDrawSetShadow(playerid, ftxd[playerid], 0);
PlayerTextDrawSetOutline(playerid, ftxd[playerid], 0);
PlayerTextDrawFont(playerid, ftxd[playerid], 4);
TextDrawShowForPlayer(playerid, Textdraw0);
return 1;
}
. |