CreateObject(19377, 2817.83130, 2668.52466, 9.89860, 0.00000, 90.00000, 90.00000);
CreateObject(19355, 2814.20215, 2670.69873, 9.77740, 0.00000, 0.00000, 90.00000);
CreateObject(19355, 2821.47583, 2670.69873, 9.77740, 0.00000, 0.00000, 90.00000);
CreateObject(19447, 2814.39282, 2665.95923, 11.71586, 0.00000, 0.00000, 0.00000);
CreateObject(19447, 2821.30029, 2665.95923, 11.71590, 0.00000, 0.00000, 0.00000);
CreateObject(19447, 2824.65405, 2665.23804, 11.71590, 0.00000, 0.00000, 90.00000);
CreateObject(14409, 2817.80811, 2668.45142, 8.34180, 0.00000, 0.00000, 180.00000);
CreateObject(19355, 2815.73853, 2669.94287, 9.78740, 0.00000, 0.00000, 0.00000);
CreateObject(19355, 2819.80566, 2669.94287, 9.78740, 0.00000, 0.00000, 0.00000);
CreateObject(19362, 2822.40845, 2672.22388, 11.46280, 0.00000, 90.00000, 0.00000);
CreateObject(19362, 2818.90991, 2672.22388, 11.46280, 0.00000, 90.00000, 0.00000);
CreateObject(19362, 2815.41040, 2672.22388, 11.46280, 0.00000, 90.00000, 0.00000);
CreateObject(19362, 2811.91748, 2672.22388, 11.46280, 0.00000, 90.00000, 0.00000);
CreateObject(19377, 2817.83130, 2679.06250, 10.35130, 0.00000, 90.00000, 90.00000);
CreateObject(19447, 2817.83130, 2673.74561, 9.79898, 0.00000, 0.00000, 90.00000);
CreateObject(19454, 2822.16064, 2678.64331, 11.46280, 0.00000, 90.00000, 0.00000);
CreateObject(19454, 2813.73828, 2678.64331, 11.46280, 0.00000, 90.00000, 0.00000);
CreateObject(19447, 2820.48950, 2678.62842, 9.79900, 0.00000, 0.00000, 0.00000);
CreateObject(19447, 2815.40869, 2678.62842, 9.79900, 0.00000, 0.00000, 0.00000);
CreateObject(1437, 2817.84009, 2664.65259, 9.98590, 10.00000, 0.00000, 0.00000);
CreateObject(19447, 2811.02466, 2665.23804, 11.71590, 0.00000, 0.00000, 90.00000);
CreateObject(19447, 2816.50171, 2661.86768, 11.71590, 0.00000, 0.00000, -45.00000);
CreateObject(19447, 2819.20361, 2661.87158, 11.71590, 0.00000, 0.00000, 45.00000);
CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, Float:drawdistance = 0.0);
CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance [not used in our script])
worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, Float:drawdistance = 0.0
Even easier is to select "CreateObject", press ctrl + D, then f3. All instances are selected
|