// Chicken Attack
if(Chicken[playerid]){
MSG(playerid,C_GREEN,"[Chicken] ъчу бдцмзд");
new Count;
PetAttacked[playerid] = true;
SetTimerEx("PetAtkDealy", 6000, false, "i", playerid);
for(new i=0; i<MAX_PLAYERS; i++){
GetPlayerPos(playerid,pX,pY,pZ);
if(IsPlayerInRangeOfPoint(i,7,pX,pY,pZ) && i != playerid){
GivePlayerHealth(i,-70);
new Float:iHealth;
GetPlayerHealth(i,iHealth);
if(iHealth <=0){Count++; DOF2_SetInt(pFile(i),"Deaths",DOF2_GetInt(pFile(i),"Deaths")+1);}
MSG(i,C_RED,"[Chicken] -70 Health");}}
DOF2_SetInt(pFile(playerid),"Kills",DOF2_GetInt(pFile(playerid),"Kills")+Count);
DOF2_SetInt(pFile(playerid),"TotalKills",DOF2_GetInt(pFile(playerid),"TotalKills")+Count);
format(String,sizeof(String),"Count: %i",Count);
MSG(playerid,C_RED,String);}
new Float:iHealth;
GetPlayerHealth(i,iHealth);
GivePlayerHealth(i,-70.0);
if(iHealth - 70.0 <= 0.0)
{
Count++;
DOF2_SetInt(pFile(i),"Deaths",DOF2_GetInt(pFile(i),"Deaths")+1);
}
GetPlayerHealth will return the previous health the player had as it hasn't updated it yet. So get the health, subtract and check:
pawn Код:
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