SetPlayerAttachedObject(playerid, 0, 2907,0,Position[0],Position[1],Position[2]); SetPlayerAttachedObject(playerid, 1, 2905,0,Position[0]+0.85376, Position[1]+0.161621,Position[2]-0.01857662, 0, 26, 278); SetPlayerAttachedObject(playerid, 2, 2905,0,Position[0]+0.739746, Position[1]-0.158935,Position[2]+0.006423, 356.68469238281, 145.93511962891, 263.75891113281); SetPlayerAttachedObject(playerid, 3, 2906,0,Position[0]-0.081787, Position[1]+0.239991,Position[2]-0.03601265, 359.30590820313, 273.93939208984, 298.02392578125); SetPlayerAttachedObject(playerid, 4, 2906,0,Position[0]-0.024414, Position[1]-0.30957,Position[2]-0.03601265, 359.01071166992, 339.99688720703, 242.68936157227);
new Float:Position[3]; GetPlayerPos(playerid,Position[0],Position[1],Position[2]);
id must be new id = createobject
SetPlayerAttachedObject(playerid, 0,id, and show your postion table |
SetPlayerAttachedObject(playerid, 1, 2905,0,0.85376, 0.161621,-0.01857662, 0, 26, 278);
//like this remove Postion[0]+ ,Postion[1]+ and Position[2]+ from all lines.
No it shouldn't you don't have to use createobject.
On Topic: You dont need to do Position[0]+0.85376 you just need to do 0.85376 instead as they are offset. So correct code: PHP код:
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