OnPlayerWeaponShot is not called? - Printable Version
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+--- Thread: OnPlayerWeaponShot is not called? (
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OnPlayerWeaponShot is not called? -
De4dpOol - 20.04.2015
OnPlayerWeaponShot callback is not called when we fire 2 hand weapons standing like this:
Also tried to see the animation but it is COLT42 colt42_fire (same animation as normal aim and fire with 2 hands).
Re: OnPlayerWeaponShot is not called? -
Kar - 20.04.2015
So this is why my ammo sync system loses synch of ammo. You are totally right!
This needs to be addressed in 0.3.7!
Re: OnPlayerWeaponShot is not called? -
Pottus - 20.04.2015
It must not actually do any bullet vector calculations in that position but just take ammo.
Re: OnPlayerWeaponShot is not called? -
Evocator - 20.04.2015
Quote:
Originally Posted by Kar
So this is why my ammo sync system loses synch of ammo. You are totally right!
This needs to be addressed in 0.3.7!
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This also applies on TEC-9s and UZIs. I get false checks because of this too!
Re: OnPlayerWeaponShot is not called? -
De4dpOol - 26.04.2015
Quote:
Originally Posted by Kar
So this is why my ammo sync system loses synch of ammo. You are totally right!
This needs to be addressed in 0.3.7!
|
I'm having the same problem. So should I need open a new thread in "0.3.7 RC scripting" section?
Re: OnPlayerWeaponShot is not called? -
Kyle - 26.04.2015
I've got this linked to the powers that be. Hopefully this will be looked into.
Re: OnPlayerWeaponShot is not called? -
Sergei - 26.04.2015
Quote:
Originally Posted by Ralfie
This also applies on TEC-9s and UZIs. I get false checks because of this too!
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False checks? If real value is lower than your stored value there's really no problem. Just set your saved value to the real one on next occasion.