y_hooks explanation - Printable Version
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y_hooks explanation -
Denis1 - 13.04.2015
May I ask for an explanation? What does it do? What can it help me with?
Re: y_hooks explanation -
Azula - 13.04.2015
........ from
https://sampforum.blast.hk/showthread.php?tid=392061
Quote:
Hooking means to add something on a particular thing. Here, we refer it to adding something too on a callback or function. For example, function 'SetPlayerScore' sets the player's score. But if we are using a server sided score system, the 'SetPlayerScore' won't set it. So, we've gotta set that server sided score too by setting variables.
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Re: y_hooks explanation -
Dignity - 13.04.2015
If you want to actually learn what hooks are and how to use them, read the replies in a topic I made earlier:
https://sampforum.blast.hk/showthread.php?tid=531197
y_hooks simplifies hooking, only needing you to do this:
pawn Код:
hook function(playerid)
{
// something
}
A normal hook (ALS method 7) would look like this:
pawn Код:
public function(playerid)
{
#if defined something_function
return something_function(playerid);
#else
return true;
#endif
}
#if defined _ALS_function
#undef function
#else
#define _ALS_function
#endif
#define function something_function
#if defined something_function
forward something_function(playerid);
#endif
The only requirement is that you include y_hooks in every file you use hooks in, because y_hooks
generates unique function names.
Source:
http://ysi.wikia.com/wiki/Library:YSI%5Cy_hooks
It may not be up for long though as ****** left SA-MP today and binned all of his content.
EDIT: Please read what Southclaw wrote, as it covers a lot I didn't. I personally never used y_hooks so I can't give a lot of info.
Quote:
Originally Posted by Southclaw
Public functions and regular functions can be hooked and they require different methods. The two primary methods of hooking are: ALS and y_hooks (only works on publics).
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