new Bat[MAX_PLAYERS]; new Knuckles[MAX_PLAYERS]; new Grenades[MAX_PLAYERS]; new p9mm[MAX_PLAYERS]; new Shotgun[MAX_PLAYERS]; new MP5[MAX_PLAYERS]; new Tec9[MAX_PLAYERS]; new HalfArmour[MAX_PLAYERS]; new RPG[MAX_PLAYERS]; new Knife[MAX_PLAYERS]; new Molotov[MAX_PLAYERS]; new sdPistol[MAX_PLAYERS]; new SawnOffShotgun[MAX_PLAYERS]; new MicroUzi[MAX_PLAYERS]; new M4[MAX_PLAYERS]; new CountryRifle[MAX_PLAYERS]; new FullArmour[MAX_PLAYERS]; new Minigun[MAX_PLAYERS]; new Kantana[MAX_PLAYERS]; new SatchelCharges[MAX_PLAYERS]; new DesertEagle[MAX_PLAYERS]; new CombatShotgun[MAX_PLAYERS]; new AK47[MAX_PLAYERS]; new Sniper[MAX_PLAYERS]; new FlameThrower[MAX_PLAYERS];
if(dialogid == ammudiag1) { if(response) { if(listitem == 0) { if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(Bat[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); Bat[playerid] = 1; GivePlayerMoney(playerid,-1500); SendClientMessage(playerid,0x2D9578FF,"You have added the Baseball Bat to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"Bat",Bat[playerid]); INI_Close(File); } if(listitem == 1) { if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(Knuckles[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); Knuckles[playerid] = 1; GivePlayerMoney(playerid,-2000); SendClientMessage(playerid,0x2D9578FF,"You have added the Brass Knuckles to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"Knuckles",Knuckles[playerid]); INI_Close(File); } if(listitem == 2) { if(GetPlayerMoney(playerid) < 7000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); GivePlayerMoney(playerid,-7000); Grenades[playerid] = 7; SendClientMessage(playerid,0x2D9578FF,"You have added +7 Grenades to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"Grenades",Grenades[playerid]); INI_Close(File); } if(listitem == 3) { if(GetPlayerMoney(playerid) < 15000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(p9mm[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); p9mm[playerid] = 1; GivePlayerMoney(playerid,-15000); SendClientMessage(playerid,0x2D9578FF,"You have added the 9mm to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"9mm",p9mm[playerid]); INI_Close(File); } if(listitem == 4) { if(GetPlayerMoney(playerid) < 32000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(Shotgun[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); Shotgun[playerid] = 1; GivePlayerMoney(playerid,-32000); SendClientMessage(playerid,0x2D9578FF,"You have added the Shotgun to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"Shotgun",Shotgun[playerid]); INI_Close(File); } if(listitem == 5) { if(GetPlayerMoney(playerid) < 37000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(MP5[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); MP5[playerid] = 1; GivePlayerMoney(playerid,-37000); SendClientMessage(playerid,0x2D9578FF,"You have added the MP5 to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"MP5",MP5[playerid]); INI_Close(File); } if(listitem == 6) { if(GetPlayerMoney(playerid) < 32000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(Tec9[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); Tec9[playerid] = 1; GivePlayerMoney(playerid,-32000); SendClientMessage(playerid,0x2D9578FF,"You have added the Tec9 to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"Tec9",Tec9[playerid]); INI_Close(File); } if(listitem == 7) { if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(HalfArmour[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); HalfArmour[playerid] = 1; GivePlayerMoney(playerid,-5000); SendClientMessage(playerid,0x2D9578FF,"You have added the Half Armour to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"HalfArmour",HalfArmour[playerid]); INI_Close(File); } if(listitem == 8) { if(GetPlayerMoney(playerid) < 530000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(RPG[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); RPG[playerid] = 1; GivePlayerMoney(playerid,-530000); SendClientMessage(playerid,0x2D9578FF,"You have added the RPG to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"RPG",RPG[playerid]); INI_Close(File); } } } if(dialogid == ammudiag2) { if(response) { if(listitem == 0) { if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(Knife[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); Knife[playerid] = 1; GivePlayerMoney(playerid,-10000); SendClientMessage(playerid,0x2D9578FF,"You have added the Knife to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"Knife",Knife[playerid]); INI_Close(File); } if(listitem == 1) { if(GetPlayerMoney(playerid) < 12000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); GivePlayerMoney(playerid,-12000); Molotov[playerid] = 7; SendClientMessage(playerid,0x2D9578FF,"You have added +7 Molotovs to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"Molotov",Molotov[playerid]); INI_Close(File); } if(listitem == 2) { if(GetPlayerMoney(playerid) < 23000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(sdPistol[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); sdPistol[playerid] = 1; GivePlayerMoney(playerid,-23000); SendClientMessage(playerid,0x2D9578FF,"You have added the Silence Pistol to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"sdPistol",sdPistol[playerid]); INI_Close(File); } if(listitem == 3) { if(GetPlayerMoney(playerid) < 83000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(SawnOffShotgun[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); SawnOffShotgun[playerid] = 1; GivePlayerMoney(playerid,-83000); SendClientMessage(playerid,0x2D9578FF,"You have added the Sawn Off Shotgun to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"SawnOffShotgun",SawnOffShotgun[playerid]); INI_Close(File); } if(listitem == 4) { if(GetPlayerMoney(playerid) < 58000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(MicroUzi[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); MicroUzi[playerid] = 1; GivePlayerMoney(playerid,-58000); SendClientMessage(playerid,0x2D9578FF,"You have added the Micro Uzi to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"MicroUzi",MicroUzi[playerid]); INI_Close(File); } if(listitem == 5) { if(GetPlayerMoney(playerid) < 63000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(M4[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); M4[playerid] = 1; GivePlayerMoney(playerid,-63000); SendClientMessage(playerid,0x2D9578FF,"You have added the M4 to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"M4",M4[playerid]); INI_Close(File); } if(listitem == 6) { if(GetPlayerMoney(playerid) < 92000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(CountryRifle[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); CountryRifle[playerid] = 1; GivePlayerMoney(playerid,-92000); SendClientMessage(playerid,0x2D9578FF,"You have added the Country Rifle to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"CountryRifle",CountryRifle[playerid]); INI_Close(File); } if(listitem == 7) { if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(FullArmour[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); FullArmour[playerid] = 1; GivePlayerMoney(playerid,-10000); SendClientMessage(playerid,0x2D9578FF,"You have added the Full Armour to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"FullArmour",FullArmour[playerid]); INI_Close(File); } if(listitem == 8) { if(GetPlayerMoney(playerid) < 760000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(Minigun[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); Minigun[playerid] = 1; GivePlayerMoney(playerid,-760000); SendClientMessage(playerid,0x2D9578FF,"You have added the Minigun to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"Minigun",Minigun[playerid]); INI_Close(File); } } } if(dialogid == ammudiag3) { if(response) { if(listitem == 0) { if(GetPlayerMoney(playerid) < 40000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(Kantana[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); Kantana[playerid] = 1; GivePlayerMoney(playerid,-40000); SendClientMessage(playerid,0x2D9578FF,"You have added the Kantana to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"Kantana",Kantana[playerid]); INI_Close(File); } if(listitem == 1) { if(GetPlayerMoney(playerid) < 50000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); SatchelCharges[playerid] = 7; GivePlayerMoney(playerid,-50000); SendClientMessage(playerid,0x2D9578FF,"You have added +7 Satchel Charges to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"SatchelCharges",SatchelCharges[playerid]); INI_Close(File); } if(listitem == 2) { if(GetPlayerMoney(playerid) < 70000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(DesertEagle[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); DesertEagle[playerid] = 1; GivePlayerMoney(playerid,-70000); SendClientMessage(playerid,0x2D9578FF,"You have added the Desert Eagle to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"DesertEagle",DesertEagle[playerid]); INI_Close(File); } if(listitem == 3) { if(GetPlayerMoney(playerid) < 170000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(CombatShotgun[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); CombatShotgun[playerid] = 1; GivePlayerMoney(playerid,-170000); SendClientMessage(playerid,0x2D9578FF,"You have added the Combat Shotgun to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"CombatShotgun",CombatShotgun[playerid]); INI_Close(File); } if(listitem == 4) { if(GetPlayerMoney(playerid) < 58000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(MicroUzi[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); MicroUzi[playerid] = 1; GivePlayerMoney(playerid,-58000); SendClientMessage(playerid,0x2D9578FF,"You have added the Micro Uzi to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"MicroUzi",Bat[playerid]); INI_Close(File); } if(listitem == 5) { if(GetPlayerMoney(playerid) < 150000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(AK47[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); AK47[playerid] = 1; GivePlayerMoney(playerid,-150000); SendClientMessage(playerid,0x2D9578FF,"You have added the AK47 to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"AK47",AK47[playerid]); INI_Close(File); } if(listitem == 6) { if(GetPlayerMoney(playerid) < 270000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(Sniper[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); Sniper[playerid] = 1; GivePlayerMoney(playerid,-270000); SendClientMessage(playerid,0x2D9578FF,"You have added the Sniper to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"Sniper",Sniper[playerid]); INI_Close(File); } if(listitem == 7) { if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(FullArmour[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); FullArmour[playerid] = 1; GivePlayerMoney(playerid,-10000); SendClientMessage(playerid,0x2D9578FF,"You have added the Full Armour to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"FullArmour",FullArmour[playerid]); INI_Close(File); } if(listitem == 8) { if(GetPlayerMoney(playerid) < 1000000) return SendClientMessage(playerid,RED,"You don't have enough money for that!"); if(FlameThrower[playerid] == 1) return SendClientMessage(playerid,RED,"You already have this item in your inventory."); FlameThrower[playerid] = 1; GivePlayerMoney(playerid,-1000000); SendClientMessage(playerid,0x2D9578FF,"You have added the Flame Thrower to your bag."); new INI:File = INI_Open(Path(playerid)); INI_SetTag(File,"Player's Data"); INI_WriteInt(File,"FlameThrower",FlameThrower[playerid]); INI_Close(File); } } }
new Bat[MAX_PLAYERS]; new Knuckles[MAX_PLAYERS]; new Grenades[MAX_PLAYERS]; new p9mm[MAX_PLAYERS]; new Shotgun[MAX_PLAYERS]; new MP5[MAX_PLAYERS]; new Tec9[MAX_PLAYERS]; new HalfArmour[MAX_PLAYERS]; new RPG[MAX_PLAYERS]; new Knife[MAX_PLAYERS]; new Molotov[MAX_PLAYERS]; new sdPistol[MAX_PLAYERS]; new SawnOffShotgun[MAX_PLAYERS]; new MicroUzi[MAX_PLAYERS]; new M4[MAX_PLAYERS]; new CountryRifle[MAX_PLAYERS]; new FullArmour[MAX_PLAYERS]; new Minigun[MAX_PLAYERS]; new Kantana[MAX_PLAYERS]; new SatchelCharges[MAX_PLAYERS]; new DesertEagle[MAX_PLAYERS]; new CombatShotgun[MAX_PLAYERS]; new AK47[MAX_PLAYERS]; new Sniper[MAX_PLAYERS]; new FlameThrower[MAX_PLAYERS]; |
What's this? Use a enum to hold player weapons instead, after this its all about logical and basic knowledgeable related to pawn scripting.
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enum Player_Weapons
{
Bat,
Knuckles,
Grenades,
p9mm,
Shotgun,
MP5,
Tec9,
HalfArmour,
RPG,
Knife,
Molotov,
sdPistol,
SawnOffShotgun,
MicroUzi,
M4,
CountryRifle,
FullArmour,
Minigun,
Kantana,
SatchelCharges,
DesertEagle,
CombatShotgun,
AK47,
Sniper,
FlameThrower
}
new PlayerWeaps[MAX_PLAYERS][Player_Weapons];
PHP код:
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Learned more about pawn . . .....
Learned how to use "If" in pawn |