Health and Armour Percentage - Printable Version
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+--- Thread: Health and Armour Percentage (
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Health and Armour Percentage -
ChuckyBabe - 04.04.2015
Hello SA-MP!,
Can u just give me a few more details on how to make a Health And Armour Percentage? +1 Rep
Re : Health and Armour Percentage -
FilesMAker - 04.04.2015
You may use GetPlayerHealth, GetPlayerArmour !
Re: Health and Armour Percentage -
ChuckyBabe - 04.04.2015
And how to make it to textdraws
EDIT: Like a percentage
Re : Health and Armour Percentage -
FilesMAker - 04.04.2015
Just an Example :
Code:
//on gamemode load
new Text:PlayerHealth[MAX_PLAYERS];
//on player spawn or when his status changes or on a command
new Float:Health, TextFormat[32];
GetPlayerHealth(playerid, Health[playerid]);
format(TextFormat, sizeof(TextFormat), "Health: %i %", floatround(Health));
TextDrawSetString(PlayerHealth[playerid], TextFormat);
TextDrawShowForPlayer(playerid, PlayerHealth[playerid]);
Don't forget to build your text draw this is just an exemple wrote in this moment
Re: Health and Armour Percentage -
ChuckyBabe - 04.04.2015
Where i will put the Textdraw ID there ?
Re: Health and Armour Percentage -
Abagail - 04.04.2015
If you are using different text per player you have to use a player textdraw, not a global one.
Re : Health and Armour Percentage -
FilesMAker - 04.04.2015
Just put it as a global pointer !