SetSpawnInfo(playerid, 0, Player[playerid][LastSkin], Player[playerid][Cash], Player[playerid][LastX], Player[playerid][LastY], Player[playerid][LastZ], Player[playerid][LastA], 0, 0, 0, 0, 0, 0);
SetSpawnInfo(playerid, 0, Player[playerid][LastSkin], Player[playerid][LastX], Player[playerid][LastY], Player[playerid][LastZ], Player[playerid][LastA], 0, 0, 0, 0, 0, 0);
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Thanks man alot actully however it gives me a loose intendation now
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public OnPlayerConnect(playerid)
{
if (TestIndentation())
{
if(TestIndentation())
{
if(TestIndentation())
{
if(TestIndentation())
{
}
}
}
}
return 1;
}