Anti Crasher - Printable Version
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+--- Thread: Anti Crasher (
/showthread.php?tid=569683)
Anti Crasher -
Antonio2323 - 01.04.2015
Exist anti crasher of la pirula project?
Re: Anti Crasher For la pirula project -
Antonio2323 - 01.04.2015
An filterscript not exist?
Re: Anti Crasher For la pirula project -
MBilal - 01.04.2015
for Bullet crasher
original link
https://sampforum.blast.hk/showthread.php?tid=535559
Code:
public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ )
{
if( hittype != BULLET_HIT_TYPE_NONE ) // Bullet Crashing uses just this hittype
{
if( !( -1000.0 <= fX <= 1000.0 ) || !( -1000.0 <= fY <= 1000.0 ) || !( -1000.0 <= fZ <= 1000.0 ) ) // a valid offset, it's impossible that a offset bigger than 1000 is legit (also less than -1000.0 is impossible, not used by this hack, but still, let's check for it, just for the future, who knows what hacks will appear). The object with biggest offset is having ~700-800 radius.
{
/*
If you want, here you can kick the cheater
*/
return 0; // let's desynchronize that bullet, so players won't crash
}
}
return 1;
}
Anti weapon crasher
Original Link :
https://sampforum.blast.hk/showthread.php?tid=535559&page=8
Code:
public OnPlayerUpdate(playerid)
{
if(GetPlayerCameraMode(playerid) == 53)
{
new Float:kLibPos[3];
GetPlayerCameraPos(playerid, kLibPos[0], kLibPos[1], kLibPos[2]);
if ( kLibPos[2] < -50000.0 || kLibPos[2] > 50000.0 )
{
BanEx(playerid, "WeaponCrasher");
return 0;
}
}
return 1;
}
Anti vehicle Mod Crasher
use this
https://sampforum.blast.hk/showthread.php?tid=317303
Code:
Notice : this can safe also if you are not giving vehicle components to players in interior 0.
public OnVehicleMod(playerid, vehicleid, componentid) {
if(GetPlayerInterior(playerid) == 0)
{
Ban(playerid);
}
return 1;
}
Re: Anti Crasher For la pirula project -
Antonio2323 - 01.04.2015
Thanks!!
, you have a contact of skype?
Re: Anti Crasher For la pirula project -
MBilal - 01.04.2015
yeah sure /pm me in inbox.