public OnPlayerSelectedMenuRow( playerid, row ) { new Float:x, Float:y, Float:z; new Menu:current; current = GetPlayerMenu( playerid ); if (current == TKMenu) { switch(row) { case 0: { HideMenuForPlayer( TKMenu, playerid ); SendClientMessage( PlayerInfo[ playerid ][ pTheKiller ], COLOR_RED, "***Very kind of this person he doesn't punish you for teamkilling!" ); } case 1: { HideMenuForPlayer( TKMenu, playerid ); SetPlayerInterior( PlayerInfo[playerid][ pTheKiller ], 6 ); SetPlayerPos( PlayerInfo[playerid][ pTheKiller ], 264.6296, 77.1372, 1001.0390); ResetPlayerWeapons( PlayerInfo[playerid][ pTheKiller ] ); SetPlayerColor( PlayerInfo[playerid][ pTheKiller ], COLOR_ORANGE ); SendClientMessage( PlayerInfo[playerid][ pTheKiller ], COLOR_RED, "*** You've been jailed for teamkilling!" ); } case 2: { HideMenuForPlayer( TKMenu, playerid ); SetPlayerHealth( PlayerInfo[playerid][ pTheKiller ], 0 ); SendClientMessage( PlayerInfo[playerid][ pTheKiller ], COLOR_RED, "*** You've been sentenced to death for teamkilling!" ); } case 3: { HideMenuForPlayer( TKMenu, playerid ); GivePlayerMoney( PlayerInfo[playerid][ pTheKiller ], -5000 ); SendClientMessage( PlayerInfo[playerid][ pTheKiller ], COLOR_RED, "*** You've been fined $5000 for teamkilling!" ); } case 4: { HideMenuForPlayer( TKMenu, playerid ); GetPlayerPos( PlayerInfo[playerid][ pTheKiller ], x, y, z ); SetPlayerPos( PlayerInfo[playerid][ pTheKiller ], x, y, z+1000 ); SendClientMessage( PlayerInfo[playerid][ pTheKiller ], COLOR_RED, "*** You've been dropped from the sky for teamkilling!" ); } case 5: { HideMenuForPlayer( TKMenu, playerid ); GetPlayerPos( PlayerInfo[playerid][ pTheKiller ], x, y, z ); CreateExplosion( x, y, z, 10, 10 ); SetPlayerHealth( PlayerInfo[playerid][ pTheKiller ], 0 ); SendClientMessage( PlayerInfo[playerid][ pTheKiller ], COLOR_RED, "*** You've been blown up for teamkilling!" ); } case 6: { HideMenuForPlayer( TKMenu, playerid ); SetPlayerHealth( PlayerInfo[playerid][ pTheKiller ], 30 ); SendClientMessage( PlayerInfo[playerid][ pTheKiller ], COLOR_RED, "*** 70 percent of your health is taken away for teamkilling!" ); } } }
TKMenu = CreateMenu( "TeamKill", 1, 30.0, 170.0, 100.0, 150.0 ); AddMenuItem( TKMenu, 0, "Let him go" ); AddMenuItem( TKMenu, 0, "Prison" ); AddMenuItem( TKMenu, 0, "Death Penalty" ); AddMenuItem( TKMenu, 0, "$5000 Fine" ); AddMenuItem( TKMenu, 0, "Drop From The Sky" ); AddMenuItem( TKMenu, 0, "Blow Up" ); AddMenuItem( TKMenu, 0, "Take 70% Health" );
OnPlayerConnect_TWS(playerid); AllowPlayerTeleport(playerid, 0); SetPlayerWantedLevel(playerid, 0); PlayerInfo[playerid][ pCheckpoint ]=0; PlayerInfo[playerid][ pLogged ]=0; PlayerInfo[playerid][ plTMoney ]=0; PlayerInfo[playerid][ plSMoney ]=0; PlayerInfo[playerid][ pPlayingAGame ]=0; PlayerInfo[playerid][ pPlayerVehicles ]=0; PlayerInfo[playerid][ pClassID ]=0; PlayerInfo[playerid][ pShowPM ]=0; PlayerInfo[playerid][ pShowTPM ]=0; PlayerInfo[playerid][ pCanUseCommands ]=1; PlayerInfo[playerid][ pOnDuty ]=0; PlayerInfo[playerid][ pSpawned ]=0; PlayerInfo[playerid][ pAdmin ]=0; PlayerInfo[playerid][ pChallengingMessage ]=0; PlayerInfo[playerid][ pBike ]=0; PlayerInfo[playerid][ pTheKiller ]=0; PlayerInfo[playerid][ pMuted ]=0; PlayerInfo[playerid][ pKills ]=0; PlayerInfo[playerid][ pDeaths ]=0;
else //Team Killer! { if (PlayerInfo[ killerid ][ pPlayingAGame ]==0 && playerid != TheClown) { ShowMenuForPlayer(TKMenu, playerid); SendClientMessage( killerid, COLOR_RED, "* No teamkilling! Be prepared for the worst." ); if (IsPlayerConnected(killerid)) return PlayerInfo[ killerid ][ pTheKiller ] = killerid; } } SetPlayerArmour(playerid, 0); PlayerInfo[playerid][ pPlayingAGame ]=0; return 1; }
Код:
else //Team Killer! { if (PlayerInfo[ killerid ][ pPlayingAGame ]==0 && playerid != TheClown) { ShowMenuForPlayer(TKMenu, playerid); SendClientMessage( killerid, COLOR_RED, "* No teamkilling! Be prepared for the worst." ); if (IsPlayerConnected(killerid)) return PlayerInfo[ killerid ][ pTheKiller ] = killerid; } } SetPlayerArmour(playerid, 0); PlayerInfo[playerid][ pPlayingAGame ]=0; return 1; } |