for(new i = 0; i < sizeof(myObjArray); i++)
{
if(IsPlayerNearObject(playerid, myObjArray[i]))
{
...
}
}
if(IsPlayerNearObject(playerid, myObjArray[0]) ||
IsPlayerNearObject(playerid, myObjArray[1]) ||
IsPlayerNearObject(playerid, myObjArray[2]) ||
IsPlayerNearObject(playerid, myObjArray[3]) ||
IsPlayerNearObject(playerid, myObjArray[4]) ||
IsPlayerNearObject(playerid, myObjArray[5]) ||
IsPlayerNearObject(playerid, myObjArray[6]) ||
IsPlayerNearObject(playerid, myObjArray[7]) ||
IsPlayerNearObject(playerid, myObjArray[8]) ||
IsPlayerNearObject(playerid, myObjArray[9]))
{
...
}
stock IsPlayerNearObject(playerid, objectid, Float:range = 2.0)
{
new Float:X, Float:Y, Float:Z;
GetDynamicObjectPos(objectid, X, Y, Z);
if(IsPlayerInRangeOfPoint(playerid, range, X, Y, Z)) return 1;
else
return 0;
}
stock IsPlayerNearObject(playerid, objectid, Float:range = 2.0)
{
new Float:X, Float:Y, Float:Z;
GetDynamicObjectPos(objectid, X, Y, Z);
return IsPlayerInRangeOfPoint(playerid, range, X, Y, Z);
}
for(new i = 0; i < sizeof(myObjArray); i++)
{
if(IsPlayerNearObject(playerid, myObjArray[i]))
{
...
}
}
obj[0] = CreateDynamicObject(id, X, Y, Z, 0, 0, 0);
obj[1] = CreateDynamicObject(id, X, Y, Z, 0, 0, 0);
obj[2] = CreateDynamicObject(id, X, Y, Z, 0, 0, 0);
for(new i = 0; i < sizeof(obj); i++)
{
if(IsPlayerNearObject(playerid, obj[i], 2.0))
{
ShowTDActivity(playerid, "Something");
activityTimer[playerid] = SetTimerEx("Something", 1000, true, "i", playerid);
}
}
|
So why this doesn't work?
Код:
obj[0] = CreateDynamicObject(id, X, Y, Z, 0, 0, 0);
obj[1] = CreateDynamicObject(id, X, Y, Z, 0, 0, 0);
obj[2] = CreateDynamicObject(id, X, Y, Z, 0, 0, 0);
for(new i = 0; i < sizeof(obj); i++)
{
if(IsPlayerNearObject(playerid, obj[i], 2.0))
{
ShowTDActivity(playerid, "Something");
activityTimer[playerid] = SetTimerEx("Something", 1000, true, "i", playerid);
}
}
|