[TD] Change car color -
SkyLoKi - 26.03.2015
Everything is very easy to do. Ability to add a little color to the cells, but it is generally fixable
While in transport press
N
And TD appears to the left with a choice of color cars
You can change the color of a car projectibility variable
ColorsAvailable
Need to introduce
ID color cars
For example: 0, 224, 178 ...
//
NEW (Squares more small -› More colors (64). And added "Close" button)
Screen:
http://i.imgur.com/pYDp8DK.jpg
Link:
http://pastebin.com/3Ls8Xu6L
// OLD VERSION
Screen: http://i.imgur.com/sFerz0Q.jpg
Link: http://pastebin.com/CCS1Nub5
Author: Sky[L]a[G]er (aka Mr.Flo)
Re: [TD] Change car color -
supernerd2000 - 27.03.2015
When I put this in my GM I get the following error:
Код:
C:\Users\Abe\Documents\SAMP Stuff\GMs\nerdfm_nosave.pwn(448) : error 017: undefined symbol "S"
Re: [TD] Change car color -
SkyLoKi - 27.03.2015
Try it now. I edited the code
Re: [TD] Change car color -
supernerd2000 - 27.03.2015
Wow, that was fast! It compiled, so thats good. I'm about to test this in game.
Edit: Ok, took a look in game. This will definitely be replacing my old system of entering color ids manually. However, I did notice one minor graphical bug with it. If you look at the screen below, you notice the black box cuts off at the bottom of it. As I said, nothing major, just a little OCD thing xD
Re: [TD] Change car color -
dakata994 - 27.03.2015
Good job bruh, REP+ from me. Keep up the good work ..
Respuesta: [TD] Change car color -
alonxx - 28.03.2015
I love this TD Good job!
Re: [TD] Change car color -
zT KiNgKoNg - 28.03.2015
Quote:
Originally Posted by supernerd2000
Wow, that was fast! It compiled, so thats good. I'm about to test this in game.
Edit: Ok, took a look in game. This will definitely be replacing my old system of entering color ids manually. However, I did notice one minor graphical bug with it. If you look at the screen below, you notice the black box cuts off at the bottom of it. As I said, nothing major, just a little OCD thing xD
|
This is happening clearly because he hasn't optimized the position to work with most Resolutions, as an example:
http://prntscr.com/6m8n67 - So honestly "Visually" it isn't the best and script wise It could be much much better.
- @supernerd2000 :: You can actually fix this issue on your own, but for future reference on the creators part should create his/her textdraws in-mind of other Resolutions.
Re: [TD] Change car color -
Wolfe - 28.03.2015
Looks cool
Re: [TD] Change car color -
supernerd2000 - 28.03.2015
Quote:
Originally Posted by zT KiNgKoNg
This is happening clearly because he hasn't optimized the position to work with most Resolutions, as an example: http://prntscr.com/6m8n67 - So honestly "Visually" it isn't the best and script wise It could be much much better.
- @supernerd2000 :: You can actually fix this issue on your own, but for future reference on the creators part should create his/her textdraws in-mind of other Resolutions.
|
Yeah I figured it had something to do with resolutions. To be honest I never really understood how Textdraws worked in the sense that they would get messed up with resolutions other than what they are tested on. Then again I never did figure out how to script them without a tool of sorts :P
Re: [TD] Change car color -
SkyLoKi - 28.03.2015
Quote:
Originally Posted by supernerd2000
Wow, that was fast! It compiled, so thats good. I'm about to test this in game.
Edit: Ok, took a look in game. This will definitely be replacing my old system of entering color ids manually. However, I did notice one minor graphical bug with it. If you look at the screen below, you notice the black box cuts off at the bottom of it. As I said, nothing major, just a little OCD thing xD

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Just corrected. You can watch the new code