So I have this and it works to a point. The mask part covers up the name and when I have it on when I type is does say "Stranger Says".... Problem is when I have my mask off it just put what I type and it doesnt say any names at all
Код:
/*
Mask Maded By Paul_Saint & VIPAwesome
*/
#include <a_samp>
#include <ZCMD>
#define COLOR_GREY 0xAFAFAFAA
new masked[MAX_PLAYERS];
CMD:mask(playerid, params[])
{
if(masked[playerid] == 0)
{
masked[playerid] = 1;
SendClientMessage(playerid, -1,"You are now masked and your name is hidden.");
for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(i,playerid, false);
}
else
{
masked[playerid] = 0;
SendClientMessage(playerid, -1,"You are no longer masked and your name is visble.");
for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(i,playerid, true);
}
return true;
}
forward ProxDetector(Float:radi, playerid, str[], col1, col2, col3, col4, col5);
public ProxDetector(Float:radi, playerid, str[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
//radi = 2.0; //Trigger Radius
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, str);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, str);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, str);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, str);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, str);
}
}
}
}//not connected
return 1;
}
public OnPlayerText(playerid, text[])
{
new string[128];
new sendername[MAX_PLAYER_NAME];
if(masked[playerid] == 1)
{
format(string,sizeof(string), "Stranger: %s",text);
ProxDetector(20.0, playerid, string,COLOR_GREY,COLOR_GREY,COLOR_GREY,COLOR_GREY,COLOR_GREY);
}
else
{
format(string, sizeof(string), "%s: %s", sendername,text);
ProxDetector(20.0, playerid, string,COLOR_GREY,COLOR_GREY,COLOR_GREY,COLOR_GREY,COLOR_GREY);
}
return 0;
}
When I add that and I load the FS.... It makes my server restart lol