TabListHeadersDialogTest(playerid)
{
new listitems[] =
"Deagle\t$5000\t100\n" \
"Sawnoff\t$5000\t100\n" \
"Pistol\t$1000\t50";
ShowPlayerDialog(playerid,2,DIALOG_STYLE_TABLIST,"Buy Weapon",listitems,"Select","Cancel");
}
new listitems[] = "Deagle\t$5000\t100\n" \ "Sawnoff\t$5000\t100\n" \ "Pistol";
new listitems[] = "Deagle\n" \ "Sawnoff\t$5000\t100\n" \ "Pistol\t$1000\t50";
new listitems[] = "Deagle\t \t \n" \ "Sawnoff\t$5000\t100\n" \ "Pistol\t$1000\t50";
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Your question makes no sense, why aren't you using \t for tables on first row? Seeing as are columns which have to be filled, if you want to leave it empty you can try:
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I didin't want to create another topic, so I ask here, anyone else getting any client crashes when using DIALOG_STYLE_TABLIST_HEADERS? Sometimes it works OK, and sometimes it crashes the client.
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#define AMMUNATION_SMGS_DIALOG "\
Weapon\tAmount\tPrice\n\
{FFFFFF}MP5\t90\t{FF0000}$3500\
"
ShowPlayerDialog(playerid,GUI_AMMUSMG,DIALOG_STYLE_TABLIST_HEADERS,"{FFFF00}SMGs",AMMUNATION_SMGS_DIALOG,"Buy", "Go Back");
SA-MP 0.3.7-RC3 Exception At Address: 0x03FC5B6B Base: 0x03F40000 Registers: EAX: 0x00000000 EBX: 0x00000000 ECX: 0x00000000 EDX: 0x00000003 ESI: 0x072A99B8 EDI: 0x072A9A15 EBP: 0x00000055 ESP: 0x0028FC20 EFLAGS: 0x00210202 Stack: +0000: 0x00000043 0x00000202 0x072A96B8 0x00000055 +0010: 0x03FC4CFC 0x00000202 0x00000043 0x00000055 +0020: 0x00000000 0x01F9033B 0x003306E6 0x00000000 +0030: 0x01F9033B 0x00000202 0x03F9CF42 0x003306E6 +0040: 0x00000202 0x00000000 0x01F9033B 0x03F9CD60 +0050: 0x00000202 0x0028FCB4 0x01F9033B 0x03F9CD60 +0060: 0x00000000 0x00000020 0x003306E6 0x74C88E71 +0070: 0x003306E6 0x00000202 0x00000000 0x01F9033B +0080: 0x00000202 0xDCBAABCD 0x01F9033B 0x03F9CD60 +0090: 0x00000202 0x0028FD48 0x74C890D1 0x03F9CD60 +00A0: 0x003306E6 0x00000202 0x00000000 0x01F9033B +00B0: 0xA4057C96 0x0028FE14 0x01EF4AC0 0x00000000 +00C0: 0x00000024 0x00000001 0x00000000 0x00000000 +00D0: 0x00000030 0xFFFFFFFF 0xFFFFFFFF 0x74C88FCE +00E0: 0x00000000 0x00000000 0x03F9CD60 0x00000000 +00F0: 0xA4057CCA 0x01CD09F8 0x00000000 0x00000000 +0100: 0x00000001 0x00000000 0x003306E6 0xA4057C96 +0110: 0x00000000 0x0028F648 0x0028FDA4 0x74CBF160 +0120: 0xD0E51186 0x00000000 0x0028FDB4 0x74C8A66F +0130: 0x03F9CD60 0x00000000 0x00000202 0x00000000 +0140: 0x01F9033B 0x00000000 0x00000001 0xA4057C6A +0150: 0x00000001 0x0000000A 0x00000000 0x74C99D4D +0160: 0x00000000 0x00000000 0x03F9CD60 0x00000000 +0170: 0x00000000 0x00000001 0x00000000 0x0028FD6C +0180: 0x0028F648 0x0028FF70 0x74CBF160 0xD0E5277E +0190: 0xFFFFFFFE 0x0028FDBC 0x74CB5D40 0x74C99F10 +01A0: 0x00748A82 0x0028FE14 0x755E8F60 0x00000000 +01B0: 0x0028FF80 0x7FFDE000 0x01700000 0x4F0C8D96 +01C0: 0x01701350 0x00000008 0x00000100 0x00000008 +01D0: 0x00000102 0x44700000 0x44070000 0x00000000 +01E0: 0x00000000 0x00000780 0x00000438 0x00000000 +01F0: 0x00000001 0x003306E6 0x00000202 0x00000000 +0200: 0x01F9033B 0x48278A3B 0x0000033B 0x000001F9 +0210: 0x0000002C 0x0028FE24 0x00825EA4 0x0028FF70 +0220: 0x754F30A5 0x00000000 0x7FFDE000 0x00821D17 +0230: 0x00835342 0xA58FAE79 0x0028FF80 0x008246F1 +0240: 0x00400000 0x00000000 0x01953F25 0x0000000A +0250: 0x00000094 0x00000006 0x00000002 0x000023F0 +0260: 0x00000002 0x00000000 0x00000000 0x00000000 +0270: 0x00000000 0x00000000 0x00000000 0x00000000 SCM Op: 0x77E, lDbg: 0 LastRendObj: 3095 Game Version: US 1.0 State Information: Ped Context: 0 P0 (0,0)
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Code:
Код:
#define AMMUNATION_SMGS_DIALOG "\
Weapon\tAmount\tPrice\n\
{FFFFFF}MP5\t90\t{FF0000}$3500\
"
ShowPlayerDialog(playerid,GUI_AMMUSMG,DIALOG_STYLE_TABLIST_HEADERS,"{FFFF00}SMGs",AMMUNATION_SMGS_DIALOG,"Buy", "Go Back");
Код:
SA-MP 0.3.7-RC3 Exception At Address: 0x03FC5B6B Base: 0x03F40000 Registers: EAX: 0x00000000 EBX: 0x00000000 ECX: 0x00000000 EDX: 0x00000003 ESI: 0x072A99B8 EDI: 0x072A9A15 EBP: 0x00000055 ESP: 0x0028FC20 EFLAGS: 0x00210202 Stack: +0000: 0x00000043 0x00000202 0x072A96B8 0x00000055 +0010: 0x03FC4CFC 0x00000202 0x00000043 0x00000055 +0020: 0x00000000 0x01F9033B 0x003306E6 0x00000000 +0030: 0x01F9033B 0x00000202 0x03F9CF42 0x003306E6 +0040: 0x00000202 0x00000000 0x01F9033B 0x03F9CD60 +0050: 0x00000202 0x0028FCB4 0x01F9033B 0x03F9CD60 +0060: 0x00000000 0x00000020 0x003306E6 0x74C88E71 +0070: 0x003306E6 0x00000202 0x00000000 0x01F9033B +0080: 0x00000202 0xDCBAABCD 0x01F9033B 0x03F9CD60 +0090: 0x00000202 0x0028FD48 0x74C890D1 0x03F9CD60 +00A0: 0x003306E6 0x00000202 0x00000000 0x01F9033B +00B0: 0xA4057C96 0x0028FE14 0x01EF4AC0 0x00000000 +00C0: 0x00000024 0x00000001 0x00000000 0x00000000 +00D0: 0x00000030 0xFFFFFFFF 0xFFFFFFFF 0x74C88FCE +00E0: 0x00000000 0x00000000 0x03F9CD60 0x00000000 +00F0: 0xA4057CCA 0x01CD09F8 0x00000000 0x00000000 +0100: 0x00000001 0x00000000 0x003306E6 0xA4057C96 +0110: 0x00000000 0x0028F648 0x0028FDA4 0x74CBF160 +0120: 0xD0E51186 0x00000000 0x0028FDB4 0x74C8A66F +0130: 0x03F9CD60 0x00000000 0x00000202 0x00000000 +0140: 0x01F9033B 0x00000000 0x00000001 0xA4057C6A +0150: 0x00000001 0x0000000A 0x00000000 0x74C99D4D +0160: 0x00000000 0x00000000 0x03F9CD60 0x00000000 +0170: 0x00000000 0x00000001 0x00000000 0x0028FD6C +0180: 0x0028F648 0x0028FF70 0x74CBF160 0xD0E5277E +0190: 0xFFFFFFFE 0x0028FDBC 0x74CB5D40 0x74C99F10 +01A0: 0x00748A82 0x0028FE14 0x755E8F60 0x00000000 +01B0: 0x0028FF80 0x7FFDE000 0x01700000 0x4F0C8D96 +01C0: 0x01701350 0x00000008 0x00000100 0x00000008 +01D0: 0x00000102 0x44700000 0x44070000 0x00000000 +01E0: 0x00000000 0x00000780 0x00000438 0x00000000 +01F0: 0x00000001 0x003306E6 0x00000202 0x00000000 +0200: 0x01F9033B 0x48278A3B 0x0000033B 0x000001F9 +0210: 0x0000002C 0x0028FE24 0x00825EA4 0x0028FF70 +0220: 0x754F30A5 0x00000000 0x7FFDE000 0x00821D17 +0230: 0x00835342 0xA58FAE79 0x0028FF80 0x008246F1 +0240: 0x00400000 0x00000000 0x01953F25 0x0000000A +0250: 0x00000094 0x00000006 0x00000002 0x000023F0 +0260: 0x00000002 0x00000000 0x00000000 0x00000000 +0270: 0x00000000 0x00000000 0x00000000 0x00000000 SCM Op: 0x77E, lDbg: 0 LastRendObj: 3095 Game Version: US 1.0 State Information: Ped Context: 0 P0 (0,0) |
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You get crash when run the TABLIST without color embeding too? Or only with color?
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