SendNearMessage(playerid, Float:Disatance, color, message[])
{
new
Float:floatvar[3],
VW = GetPlayerVirtualWorld(playerid)
;
GetPlayerPos(playerid, floatvar[0], floatvar[1], floatvar[2]);
foreach (new i : Player)
{
if ( GetPlayerVirtualWorld(i) != VW ) continue;
if ( IsPlayerInRangeOfPoint(i, Disatance, x, y, z) )
{
SendClientMessage(i, color, message);
}
}
return 1;
}