stock LoadClasses() { // Unity Classes AddPlayerClass(115, 1766.5635,-1847.7111,13.5781,183.4783, 24, 200, 28, 200, 33, 200); // Unity Class 1 AddPlayerClass(33, 1766.5635,-1847.7111,13.5781,183.4783, 24, 200, 28, 200, 33, 200); // Unity Class 2 AddPlayerClass(53, 1766.5635,-1847.7111,13.5781,183.4783, 24, 200, 28, 200, 33, 200); // Unity Class 3 // Grove Classes AddPlayerClass(105,2504.0347,-1652.5273,13.5938,140.7401, 24, 200, 28, 200, 33, 200); // Grove Class 1 AddPlayerClass(106,2512.7522,-1675.1533,13.5483,80.8929, 24, 200, 28, 200, 33, 200); // Grove Class 2 AddPlayerClass(107,2504.1245,-1685.8965,13.5469,44.8592, 24, 200, 28, 200, 33, 200); // Grove Class 3 // Ballas Classes AddPlayerClass(102,2055.9773,-1192.9594,23.7984,267.8276, 24, 200, 28, 200, 33, 200); // Ballas Class 1 AddPlayerClass(103,2055.5042,-1167.6951,23.7719,270.9610, 24, 200, 28, 200, 33, 200); // Ballas Class 2 AddPlayerClass(104,2055.7559,-1151.1599,23.7852,270.9610, 24, 200, 28, 200, 33, 200); // Ballas Class 3 // PD Classes AddPlayerClass(280,1578.6930,-1694.5786,6.2188,186.0260, 24, 200, 28, 200, 33, 200); // PD Class 1 AddPlayerClass(283,1572.8768,-1694.2316,6.2188,172.5525, 24, 200, 28, 200, 33, 200); // PD Class 2 AddPlayerClass(288,1566.6099,-1693.9060,5.8906,171.6125, 24, 200, 28, 200, 33, 200); // PD Class 3 AddPlayerClass(285,1561.4171,-1693.9485,5.8906,177.2525, 24, 200, 28, 200, 33, 200); // PD Class 4 printf("|----------[ Classes Loaded! ] ----------|"); return 1; }
This is an already made class system I got here for you. Just copy that code into your script and you should be good..
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Well done at pasting something which only does a quarter of what he needed...
Maybe show him where to look, rather than simply encouraging copy-paste.. Just so he learns to learn, not simply copy and paste to make things... And when in doubt, ask on the forums for someone to paste more... By doing this, he learns nothing at all. And, your code can be done so much better... |
Well, maybe the kid doesn't wanna learn how to script, he asked how to make the class section screen, and this shows exactly what he needs to add. It's simple. I didn't wanna go out like what you did. So yeah, my fault for being basic.
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Код:
stock LoadClasses() { // Unity Classes AddPlayerClass(115, 1766.5635,-1847.7111,13.5781,183.4783, 24, 200, 28, 200, 33, 200); // Unity Class 1 AddPlayerClass(33, 1766.5635,-1847.7111,13.5781,183.4783, 24, 200, 28, 200, 33, 200); // Unity Class 2 AddPlayerClass(53, 1766.5635,-1847.7111,13.5781,183.4783, 24, 200, 28, 200, 33, 200); // Unity Class 3 // Grove Classes AddPlayerClass(105,2504.0347,-1652.5273,13.5938,140.7401, 24, 200, 28, 200, 33, 200); // Grove Class 1 AddPlayerClass(106,2512.7522,-1675.1533,13.5483,80.8929, 24, 200, 28, 200, 33, 200); // Grove Class 2 AddPlayerClass(107,2504.1245,-1685.8965,13.5469,44.8592, 24, 200, 28, 200, 33, 200); // Grove Class 3 // Ballas Classes AddPlayerClass(102,2055.9773,-1192.9594,23.7984,267.8276, 24, 200, 28, 200, 33, 200); // Ballas Class 1 AddPlayerClass(103,2055.5042,-1167.6951,23.7719,270.9610, 24, 200, 28, 200, 33, 200); // Ballas Class 2 AddPlayerClass(104,2055.7559,-1151.1599,23.7852,270.9610, 24, 200, 28, 200, 33, 200); // Ballas Class 3 // PD Classes AddPlayerClass(280,1578.6930,-1694.5786,6.2188,186.0260, 24, 200, 28, 200, 33, 200); // PD Class 1 AddPlayerClass(283,1572.8768,-1694.2316,6.2188,172.5525, 24, 200, 28, 200, 33, 200); // PD Class 2 AddPlayerClass(288,1566.6099,-1693.9060,5.8906,171.6125, 24, 200, 28, 200, 33, 200); // PD Class 3 AddPlayerClass(285,1561.4171,-1693.9485,5.8906,177.2525, 24, 200, 28, 200, 33, 200); // PD Class 4 printf("|----------[ Classes Loaded! ] ----------|"); return 1; } |
And this code won't executed without LoadClasses() under OnGameModeInit()
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