Player died. i want them to spawn at hospital! [NEED HELP] - Printable Version
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+--- Thread: Player died. i want them to spawn at hospital! [NEED HELP] (
/showthread.php?tid=568539)
Player died. i want them to spawn at hospital! [NEED HELP] -
Chausar - 23.03.2015
hi, can you help me with this? If player died . i want to spawn it at two random LS Hospital.
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerPos(playerid, 2026.0083,-1422.5580,16.9922); //LS Hospital at Grove Street
SetPlayerPos(playerid, 1184.7742,-1323.9717,13.5737); //LS Hospital near Ammunation
return 1;
}
Re: Player died. i want them to spawn at hospital! [NEED HELP] -
SickAttack - 23.03.2015
Example of random spawns:
pawn Код:
stock static const Float:aSpawns[][] =
{
{2026.0083, -1422.5580, 16.9922},
{1184.7742, -1323.9717, 13.5737}
};
public OnPlayerSpawn(playerid)
{
new rand = random(sizeof(aSpawns));
SetPlayerPos(playerid, aSpawns[rand][0], aSpawns[rand][1], aSpawns[rand][2]);
return 1;
}
Re: Player died. i want them to spawn at hospital! [NEED HELP] -
mirou123 - 23.03.2015
I edited the code above because OnPlayerSpawn isn't just called when a player dies and respawns.
Код:
// On top of the script
new bool:IsDead[MAX_PLAYERS];
stock static const Float:aSpawns[][] =
{
{2026.0083, -1422.5580, 16.9922},
{1184.7742, -1323.9717, 13.5737}
};
public OnPlayerDeath(playerid, killerid, reason)
{
IsDead[playerid] = true;
}
public OnPlayerSpawn(playerid)
{
if(IsDead[playerid])
{
new rand = random(sizeof(aSpawns));
SetPlayerPos(playerid, aSpawns[rand][0], aSpawns[rand][1], aSpawns[rand][2]);
IsDead[playerid] = false;
return 1;
}
}